Base Class: Warlock
Through forgotten magics and great patience, you have
managed to tap the necrotic power of the negative plane from
a position of relative safety. Even so, its darkness surges in
your veins, and you struggle to control it.
To avoid the loss of your own soul, almost inevitably you
will find there is but one solution — sacrifice other souls in
your place.
Expanded Spell List
The Everlasting Darkness lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Everlasting Darkness Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | ray of sickness, sleep |
| 2nd | blindness/deafness, ray of enfeeblement |
| 3rd | animate dead, vampiric touch |
| 4th | death ward, greater invisibility |
| 5th | antilife shell, destructive wave |
Reapers Proficiencies
At first level, you gain proficiency with medium armour and martial weapons.
Superior Darkvision
Also at first level, you gain darkvision with a range of one hundred and twenty feet. If you already had darkvision, increase its range by thirty feet or to one hundred and twenty feet, whichever grants the larger radius.
Eyes of Midnight
Starting at sixth level, you can see in magical darkness within
your darkvision radius.
Necrotic Affinity
Also starting at sixth level, when you roll to deal necrotic damage to a creature, you may reroll any ones. You must use the new rolls, even if you roll a one again.
Deathly Smite
Starting at tenth level, you can expend a spell slot when you hit a creature with a melee weapon attack. If you do so, the target takes an additional 1d8 necrotic damage per level of the spell slot spent.
Hour of Reaping
Starting at fourteenth level, whenever you reduce a creature to zero hit points with an attack or spell, you may make an additional weapon attack as a free action. In addition, whenever you reduce a creature to zero hit points, you regain hit points equal to double your Charisma modifier.
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