Druid
Base Class: Druid

Most of the druids native to Levynn worship the hydrakin living on the different island provinces.This gives them the power to communicate easiliy with these creatures, partnering up with them for many purposes in trade for worship and care, and even using the elements to assume similar forms.

Heritage of the Great Hydra

When you choose this circle at 2nd level, you learn to wildshape into any hydrakin or dragon of CR equal or under your druid level divided by 3, rounded down  .

Because you use natural elements to supplement your form, you do not gain benefit from any damage immunities the creature might provide. Your connection to these mysticals creatures start out limited, not allowing you to use inherent swimming until level 4, inherent burrowing until level 6 and inherent flying speeds until you reach level 8. Innate Spellcasting features are unavailable to you.

You can stay in this form for a number of hours equal to half your druid level (rounded down).

Scalespeak

Starting at 3rd level, you can speak, read, and write Draconic and Scalespeak.

Additionally, you have a bonus equal to your Wisdom Modifier on Charisma (Persuasion) and Wisdom (Animal Handling) checks to influence dragons.

Curse of Protection

When you reach 6th level, As an action you can bestow a willing creature within 30ft with a "harmless" curse, turning their skin hard and scaled in some places, giving it +2 bonus AC.
Alternatively, as an action, you can attempt to place a horrible curse on a creature, changing its appearance. It must make a Wisdom saving throw against your spell save DC, or gain disadvantage on Charisma checks.

These curses lasts until the next long rest, until you use this feature on another creature or until the affected creature is freed by a Remove Curse spell.

Slithering Escape

Starting at 10th level, when a creature makes an attack roll against you, you can use your reaction to split into a small swarm of snakes, dodging the attack and moving up to an additional 10ft without provoking attacks of opportunity.

You can do this an amount of times equal to your Wisdom Modifier.
If you use this feature while you are in Wild Shape, you turn back to your normal form.

Skin shedding

When you reach 14th level, you can wild shape as a bonus action if you choose to transform into a dragon or hydrakin. Additionally, when you revert to your normal form from Wild Shape, you can regain a number of hit points equal to your current hit point maximum. Once you heal yourself this way, you can't do so again until you finish a long rest.

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