Fighter
Base Class: Fighter

One that is among the largest or most powerful of its kind. A force to be reckoned with due to their high defense and wide knowledge of weapon fighting styles they are not someone to be taken lightly. 

Physical Toughness

At 3rd level, due to the harshness of battle and being on the front lines you've endured more than most fighters. You are a force to reckoned with on the battlefield and can take more hits than your normal soldier.

  • Upon Choosing to become a Dreadnought your hit points increase by 6
  • From now on when rolling your hit points you roll a d12 instead of a d10 per fighter level + your Constitution Modifier.

Bloodlust

Additionally at 3rd level you are granted Bloodlust

  • When your total hitpoints are reduced to quarter life of your maximum amount you go into a state of Bloodlust
  • Making attacks in this state cause you to swing more ferociously. You crit on 19 or 20 while below half health.

Upgrades at 10th level and 16th level

  • At 10th Level When your total hitpoints are reduced to Half life, Bloodlust is activated.
  • At 18th Level You crit on 18, 19, or 20 while below half health.

Battering Ram

At 7th level, you learn to maneuver more easily in your armor making the way you charge into battle more deadly than before. 

  • In battle you can charge a target creature that is within 15ft of you dealing 1d6 dmg to the target on a failed Dexterity saving throw. If successful you may swing with advantage on your first attack against them. 
  • This feature can be done a number of times equal your Proficiency bonus modifier. 

 

Demoralizing Presence

At 10th level your presence on the frontlines demoralizes enemies making them lose the ability to land their attacks when you are within site of the target more difficult.

  • If the enemy can see you within 30 feet you may use this ability as a reaction to subtract from their attack roll. 
  • Roll a 1d6 and subtract this from the attack/ability/spell.
  • This can be used after the roll has been made but before the DM determines whether the attack, ability check succeeds/fails or before any damage is dealt. If the creature cannot or is immune to being charmed this ability has no affect. 

Rallying Presence

At 15th level, your frontline presence is a sight to be seen on the frontline. Any person that is considered an ally has their moral raised giving them their second wind.

  • Allies that can see you within 30 feet can roll a d12+Con Modifier and add the total as temporary Hit Points.
  • Additionally any ally that is within 15ft of you has their AC raised by +2
  • This feature can only be used 2 times, to restore you must complete a long rest.

Juggernaut

At 18th level, you become unstoppable on the battlefield. Even the most skilled warriors find it difficult to break through your armor to harm you.

  • While wearing Heavy Armor you're resistant to taking slashing, piercing and Bludgeoning damage
  • You may choose two additional types of damage to become resistant to, upon doing so your characters skin will be carved with special runes to grant you these resistances.
  • Additionally you may also activate this ability to temporarily increase your size for up to 10ft for up to 1minute. Choosing to do this will increase your reach by 5ft and you will deal an additional die roll of damage on successful hits depending on the weapon. ONLY MELEE WEAPONS
  • The additional feature can be used up to 3 times per long rest.
Dreadnought Image

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