Base Class: Fighter
You use Heavy Weapons to crush your opponents even if ridky to yourself.
Heafty
Beginning when you choose this archetype at 3rd level you are forced to have the Great weapon fighting feature.
When you use action surge and use the attack action you can also get an extra attack that dies d4+str mod damage, can only do this with two handed weapons.
Churn
Starting at 7th level, you are able to disregard your well being and go ballistic.
You can at the start of your turn you can churn your body to do more damage. you take -8 AC and each attack will gain a +15 to damage, If you are in this state for a minute your armor will break if non magical.
At 10th level you can make it less off a risk and instead get -6 AC when churning.
At 15th level you can do +18 damage after churning.
At 18th level your churning is only -3 AC now and +25 damage.
Barge
You count as large for your carrying weight.
You can ignore the weight of one of your two handed weapons
Fixer up
your armor is changed by your churning and is tougher while in a normal state. A set of armor that has been through 5 churns gains +5 DR
Strong
when at half health you can do 5 bleeding damage with your melee attacks if two handed.
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