Fighter
Base Class: Fighter

A dragonborn clad in scale mail carrying a spear and shield walks confidently into the tavern, flanked and followed by four other dragonborn of similar dress. They all order the same drinks and share a table together and it isn't long at all before several of them start hugging and kissing each other. The Skirmisher is a fighter that is used to fighting in groups of 4-7 and using group tactics. Preferring spears or blades with shields, skirmishers are the main infantry of Tekale and often form strong bonds with each other or their friends. These bonds can very easily turn romantic as well due to the way they are trained.

Skirmisher Basic Training. At 3rd level, Your reach with a spear becomes 10 ft, and you gain a shield bash attack that uses your STR mod+proficiency to hit, does 1d6 bludgeoning damage, and has a chance to stun the enemy, the DC of the stun effect is 8+STR+your proficiency bonus. If the shield is a +1, +2, or +3 shield, add that amount to the DC of the shield bash as well.

Group Tactics. At 7th Level, while you have advantage from flanking, your melee attacks deal extra damage equal to your Fighter level. In addition, you share this feature with the ally you are flanking with.

Skirmisher Advanced Training. At 10th level, you deal 1d8+STR damage with spears, scimitars, and your shield bash. In addition, when using your second wind you may also choose an ally within 20 ft to recover HP equal to your Fighter level.

Counter-Striker. At 15th level, you can, as an action, choose to take a defensive stance. Until your next turn, your AC increases by 2 and you get a free attack on a creature that misses you.

Master of the Spear. At 18th level, you deal 1d10+STR damage with your shield bash, scimitars, and spears. In addition, When you are using your Counter-Striker Feature within 10 ft of an ally, you can take an opportunity attack on any creature that attacks that ally.

Skirmisher Basic Training

At 3rd level, Your reach with a spear becomes 10 ft, and you gain a shield bash attack that uses your STR mod+proficiency to hit, does 1d6 bludgeoning damage, and has a chance to stun the enemy, the DC of the stun effect is 8+STR+your proficiency bonus. If the shield is a +1, +2, or +3 shield, add that amount to the DC of the shield bash as well.

Group Tactics

At 7th Level, while you have advantage from flanking, your melee attacks deal extra damage equal to your Fighter level. In addition, you share this feature with the ally you are flanking with.

Counter-Striker.

At 15th level, you can, as an action, choose to take a defensive stance. Until your next turn, your AC increases by 2 and you get a free attack on a creature that misses you.

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