Bard
Base Class: Bard

Some go to college for learning. Others go for networking. Even though this isn't quite what "College" means in "Bardic College" context, you have taken a path walked by many others before you... You've chosen to go to a Party College.

Iron Constitution

 3rd-level College of Parties feature

You gain proficiency in Constitution saving throws, and your hit point maximum increases by +1 per level in this class. This increase applies retroactively, as well as to every level you take in this class hereafter.

You're doing great, sweetie!

3rd-level College of Parties feature

You gain the ability to support others at a lighting-fast pace. When a creature that you can see within 60 feet of you makes an ability check or saving throw, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and adding the number rolled to the creature’s roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the ability check or saving throw succeeds or fails.

Tireless

 6th-level College of Parties feature

You can carry on when normal creatures could not. So long as your exhaustion level is below 5, you suffer none of its ill-effects. Upon reaching 5th level exhaustion, you suffer the effects of all exhaustion levels you have as normal.

Additionally, when you use your Song of Rest feature, any creature affected by it can reduce its level of exhaustion by 1. A creature can only reduce exhaustion in this way once per day.

Party Don't Stop

14th-level College of Parties feature

You can drink anyone under the table. You gain immunity to poison damage and the poisoned condition.

Additionally, you gain the ability to expend one use of your Bardic Inspiration as a bonus action to rally your allies. When you do so, roll your Bardic Inspiration die and choose a number of creatures you can see within 60 feet, up to a number equal to your Charisma modifier (minimum of one). Each target gains hit points equal to the amount rolled. When a creature gains these hit points, it can use its reaction to make a saving throw against one condition affecting it, ending the condition on a success.

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