Base Class: Wizard
Followers that work to become an archmage split there time and instead study all areas of magic. These mages aren’t directly as powerful in a given area but show a mastery over all types of magic.
Arcane Scholar
Beginning at 2nd level when you select this school, your taught to learn and wield your magic differently than your fellow wizards.
Spellcasting
Your spellcasting feature changes in the following ways.
- You no longer use spell slots to cast your spells, instead you use spell points. Each level of spell costs a different amount of points.
- You have a spell level maximum and a specific number of spell points you have available at each level detailed in the following chart.
- Your spell casting Save DC, Attack Bonus, Modifier, and Spells Known remains the same.
- Spells of 7th level and higher are particularly taxing to cast. You can use spell points to create one spell of each level of 7th or higher. You can create another spell of the same level by pushing yourself and taking a point of exhaustion for each spell cast this way.
Spell Points by Level
| Class Level | Spell Points | Max Spell Level |
|---|---|---|
| 1st | 4 | 1st |
| 2nd | 6 | 1st |
| 3rd | 14 | 2nd |
| 4th | 17 | 2nd |
| 5th | 27 | 3rd |
| 6th | 32 | 3rd |
| 7th | 38 | 4th |
| 8th | 44 | 4th |
| 9th | 57 | 5th |
| 10th | 64 | 5th |
| 11th | 73 | 6th |
| 12th | 73 | 6th |
| 13th | 83 | 7th |
| 14th | 83 | 7th |
| 15th | 94 | 8th |
| 16th | 94 | 8th |
| 17th | 107 | 9th |
| 18th | 114 | 9th |
| 19th | 123 | 9th |
| 20th | 133 | 9th |
Spell Point Costs
| Spell Level | Point Cost |
|---|---|
| 1 | 2 |
| 2 | 3 |
| 3 | 5 |
| 4 | 6 |
| 5 | 7 |
| 6 | 9 |
| 7 | 10 |
| 8 | 11 |
| 9 | 13 |
Arcane Recovery
Your arcane recovery changes in the following way.
You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell points to recover points equal to your level.
For example, if you’re a 4th-level wizard, you can recover up to 4 spell points.
Semper Paratus
Starting when you take this tradition at 2nd level, you have adapted and trained your mind to perform at a higher rate than others. You no longer need to prepare your spells.
Spell Manipulation
Starting at 6th level you can use your knowledge to enhance your spells. Now when you expend spell points to cast a spell you can expend additional spell points equal to half the spells cost (rounded up)and 1pt for cantrips, to further change the aspects of the spell. You have the following options and cannot use more than one at a time.
- Increase your spell attack bonus by 1.
- Increase your spell save DC by 1.
- Double a spells duration (must be at least a minute) up to and not exceeding 24hrs.
- Add an additional damage die.
- Change the type of damage the spell causes.
Arcane Fortitude
Starting at 10th level, your knowledge of the arcane has allowed you to fortify yourself. You can expend spell points to gain temporary HP. 2 hit points for each spell point expended (for a maximum of 20 temporary HP).
Arcane Identification
Starting at 14th level, your understanding of spells allows you to learn them as others cast them. Whenever you see a creature within 30ft cast a spell of arcane nature (Contained in the Wizard, Bard, or Sorcerer spell lists), you can make an Intelligence check with a DC equal to 10 + the spells level to learn the spell. If you succeed on the check you can then take double the normal cost and time to inscribe the spell into your spell book within 24hrs of the check, otherwise you cant recall the spell well enough to do so.
After using this feature you must complete a long rest before you can do so again.
Previous Versions
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3/8/2021 9:05:22 AM
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3/8/2021 9:08:04 AM
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479
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Coming Soon
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