Barbarian
Base Class: Barbarian

Path of the Tamed Barbarians are known for being very kindhearted souls, gentle giants, and social people... until they get angry. When these barbarians get angry, they rely on utilizing anger management skills, calming exercises, and a peaceful mindset to combat their natural rage. But many creatures know, peace is almost never an option for a barbarian.

Controlled Rage

At 3rd level, when you enter rage in combat, you are now able to score a critical hit on a 19 or a 20. While you are not in rage, you may score critical hits normally.

Breathing Exercises

At 6th level, enemies no longer gain advantage against you when you use the Reckless Attack ability on your turn.

Remain Calm

At 10th level, when you enter rage, you may choose to perform one of the following exercises to begin calming down. If you choose to perform an exercise, you must make a constitution saving throw at the end of your turn to remain in rage. The DC is 10 + half your barbarian level. On a successful save, your rage does not end. On a failed save, you exit and expend one of your uses of rage.

- Stop and Listen: You gain Blindsense out to 10ft for the remainder of their turn.

- Recognize Your Triggers: You may choose a target. If you hit your target with an attack during a round, you may make an additional attack against that target as a bonus action.

- Don't Dwell on Things: If you attack more than one target during a round of combat, you gain + 2 Armor Class until the start of your next turn. This effect ends early if your rage ends.

- Get Moving: You may double your base movement speed for the remainder of your turn.

Peace of Mind

At 14th level, you gain resistance to psychic damage. Additionally, you gain proficiency in Wisdom saving throws.

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