Base Class: Bard
Bards of the College of Weaving are called weavers, they are masters of nimble movement and persuasive suggestion. They are characterized as being bards that have transitioned from a school of eloquence, glamor, lore or whispers to follow a combined fighting style based on weaving in and out of combat.
Bonus Proficiencies
Your early proficiencies come from the school you originate from
Weaving Attacks
Starting at 6th level you gain proficiency in medium armor, selected blade dual weilding weapons, selected ranged weapons. You also gain proficiency in duel-Weapon Weilding. You can stow and equip your melee and ranged weapons while moving.
You can spend a bardic inspiration point to:
- Mark your target: For the next 5 minutes a single target is marked and all attacks you hit on it have 1d6 damage added to your damage.
- Weaving attack: Weave through enemies without provoking an opportunity attack
- Whirling defensive attack: You finish you next attack by striking a whirling defensive stance and add 1d6 to your AC for the next turn.
- Disengage: Weave out of combat without provoking an opportunity attack
If you’re proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells. You can use any weapon you're proficient in as a spellcasting focus.
Weaving Finesse
You gain an extra attack and have the choice of using a spell as the first of these attacks and as a reaction (if defensive).
Proficiency in ranged or melee attack depending on previous choice (must be ranged if melee was chosen first and vice versa).
Still mind: twice per long rest you can spend a combat turn to gain a weaving inspiration point.
Previous Versions
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