Fighter
Base Class: Fighter

Typically, fanatic reloaders learn on their own how to, but teachings can be sped up with the help of another fanatic reloader.

Flashy Reloads

Beginning at 3rd level, Reload Fanatics are just now discovering the hidden power. 

Increase your Charisma score by 1, up to a maximum of 20.

You gain proficiency in Performance, if you don't already.

You gain proficiency in Firearms, if you don't already.

When your roll your reload score, you may roll a DC 20 - proficiency modifier - Charisma modifier. Succeeding this roll means a flashy reload was successful, and you gain advantage on your next shot with the firearm. 

Flashy Misfires

Beginning at 7th level, a successful Flashy Reload roll prevents Misfires from occurring on your next turn. If you roll your weapons Misfire score, you may treat it as if you rolled your weapons Reload score. This feature may only be used once per short rest.

Flashy Expertise

Beginning at 10th level, you have advantage on Flashy Reload rolls. You also score critical hits on rolls of 19 and 20.

Flashy Dodging

Beginning at 15th level, a successful Flashy Reload roll allows the user to add their Performance modifier to their AC until the end of their next turn. Also, you now roll Flashy Reload Rolls with advantage.

Extreme Power of the Flashy Reload

Beginning at 18th level, you may add your level to your damage rolls made with a firearm on successful Flashy Reload rolls. This feature may only be used twice per long rest.

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