Monk
Base Class: Monk

Perfectly balanced, as all things should be.

Health Balance

When you choose this tradition at 3rd level, when you hit a creature with more HP than you, you can use a bonus action to regain HP equal to the damage you dealt.  Alternately, you can touch a creature with less HP than yourself, and use your bonus action to lose HP equal to one roll of your martial arts die, and the creature gains that much HP. You can do this a number of times equal to your proficiency bonus. This feature resets after a long rest.

As All Things Should Be

At 6th level, when a creature you see within 60ft has advantage or disadvantage on an attack roll, ability check, or saving throw, you can use your reaction and expend a ki point to remove the advantage/disadvantage

Un-topple-able

At 11th level your balance is so good you can sense the movement of creatures from the vibrations they make. You gain tremorsense to a distance of 30ft, and are immune to the prone condition.

Damage Balance

At 17th level when you are hit with an attack, you can use your reaction and expend 4 ki points to gain resistance to the triggering attack damage for 1 round, including to the attack that hit you. The attacker takes the same amount of damage that you as it is reflected back.

Previous Versions

Name Date Modified Views Adds Version Actions
3/9/2021 9:15:30 PM
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