Base Class: Monk
Perfectly balanced, as all things should be.
Health Balance
When you choose this tradition at 3rd level, when you hit a creature with more HP than you, you can use a bonus action to regain HP equal to the damage you dealt. Alternately, you can touch a creature with less HP than yourself, and use your bonus action to lose HP equal to one roll of your martial arts die, and the creature gains that much HP. You can do this a number of times equal to your proficiency bonus. This feature resets after a long rest.
As All Things Should Be
At 6th level, when a creature you see within 60ft has advantage or disadvantage on an attack roll, ability check, or saving throw, you can use your reaction and expend a ki point to remove the advantage/disadvantage
Un-topple-able
At 11th level your balance is so good you can sense the movement of creatures from the vibrations they make. You gain tremorsense to a distance of 30ft, and are immune to the prone condition.
Damage Balance
At 17th level when you are hit with an attack, you can use your reaction and expend 4 ki points to gain resistance to the triggering attack damage for 1 round, including to the attack that hit you. The attacker takes the same amount of damage that you as it is reflected back.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/9/2021 9:15:30 PM
|
0
|
0
|
--
|
Coming Soon
|
Comments