Wizard
Base Class: Wizard

those who study under the school of the warped weave studies what happens when the weave gets tangled.some of them study magical anomalies or master chaotic magic others still wish to fix or break the weave.

controlled chaos

starting at 6th level whenever you roll on the wild magic table you can roll twice and take either result in addition when you force another creature to roll on the wild magic table they roll twice and you choose which one happens.

odd spells

you can add a single cantrip and 1st level spell from any spell list and at it to your wizard spells you know.these spells to not count against the number wizard spells you know and are always prepared.

weave warper

Beginning at 2nd level, you can warp the weave to trip up foes and warp your magic.as a reaction when a create makes a attack roll against you, you can expend 1st spell slot to give the attack disadvantage.when you do this the next spell you cast causes you to roll on the wild magic table.

weave blocker

Starting at 6th level, you learn to an enemies spells into chaos.as an reaction to a creature you can see casting a spell you can make a dc 12+the level of the triggering spell intelligence  on success the spell is not cast and the caster rolls on the wild magic table.

weave charger

Starting at 14th level, you can increase the power of your simpler spells. When you cast a wizard spell of 1st through 5th level that deals damage, you can deal maximum damage with that spell.

The first time you do so, you suffer no adverse effect. If you use this feature again before you finish a long rest, you take 2d12 necrotic damage for each level of the spell, immediately after you cast it. Each time you use this feature again before finishing a long rest, the necrotic damage per spell level increases by 1d12. This damage ignores resistance and immunity.

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