Paladin
Base Class: Paladin

The Field Marshall

The Field Marshall provides both protection and offense and is an obvious presence while on the battlefield. They often have bold almost loudly colored armor and regalia.

Tenets of the Dragonborn War Mage:

Unconquered: You will suffer no master nor tolerate a tyrant. The storm cows to no one, and neither shall you. Loss in battle is unthinkable. Unless you can become stronger through the experience.

Honesty. Don’t lie, cheat or steal for selfish reasons. Let your word be your promise.

Courage. Fear is a primal survival tool that as a Dragonborn Paladin, you must not never succumb to.

Compassion. Aid others as the situation allows, protect the weak, and punish those who threaten them. The War Mage Paladin doesn't attempt to correct every instance of need in the world. They usually have a primary goal. As long as acting doesn't negatively impact that goal, quest or crusade, then it is expected that they act.

Honor. Treat others with fairness, and let your honorable deeds be an example to them. 

Duty. Be responsible for your actions and their consequences, protect those entrusted to your care.

Bring glory and honor to the Clan.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Thunderous Teleportation.  As a Bonus Action, you can teleport to an unoccupied space you can see within 60 feet of you, using your Channel Divinity. When you do so, you create a thunderous boom which can be heard up to 500 feet away. Causes enemies within 15 feet of new location to take a dexterity saving throw. 1d8 damage. Additionally if they save, they still fall prone but take no damage. Upon a roll of 19 or 20, they are not affected.

Favored Enemy. As a bonus action, you can assign 1 enemy within10 feet of you as your targeted enemy, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Dragonborn War Mage

Paladin Level Spells

3rd

fog cloud, chromatic orb

5th

mass healing word, call lightning

9th

haste, revivify

13th

private sanctum, storm sphere

17th

greater restoration, maelstrom

Living Sanctuary

Beginning at 7th level, you have come to embody many qualities of an actual ramification. You can no longer be forcefully moved or knocked prone by spell effects, or by abilities used by creatures that are one size larger than you or smaller. Additionally, allies who are within 5 feet of you, and are your size or smaller, gain the benefits of half cover.

Aura of armored protection

Starting at 15th level, you emanate so much enmity and defensive strength that it is almost palpable. You and friendly creatures within 15 feet of you reduce all damage taken by an amount equal to your Charisma modifier (minimum 1). You reduce damage this way before resistances have been calculated.

At 18th level, the range of this aura increases to 30 feet.

Dome of Arcing Plasma

At 20th level, as an action, you can emanate a dome of arcing plasma. For 1 minute, bright light shines from you in a 40-foot radius in all directions including above.

Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage and 2d8 lightning damage.

In addition, for the duration, you and any allies within the dome have advantage on saving throws against spell attacks and enemies are at disadvantage on ranged attacks.

Once you use this feature, you can’t use it again until you finish a long rest.

Dragonborn War Mage Paladin Image

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