Rogue
Base Class: Rogue

As a Shadow Dancer you can create darkened areas and gain more benefits from it, becoming invisible and teleporting from one to another. also summoning a shadow raven to aid you, and one powerful strike on the mind of your foes.

Friend of Darkness

When you chose this archetype at 3rd level, you gain darkvision out to a range of 60 feet. If you already have darkvision, its range increases by 30 feet.

While in darkness or dim light you can use your Sneak Attack, provided you don't have disadvantage on the attack roll.

Additionally as an action you absorb the light on a radius of 15 feet around you turning bright light into dim light, and dim light into darkness for 1 minute, you can use this ability your proficiency bonus times before finish a long rest.

Shadow Dance

Starting at 9th level when you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness, you are invisible until the end of your turn.

Additionally when you successfully hide in darkness you become invisible.

The invisibility ends immediately if you deal damage, force saving throw or enter in an area of bright light.

Summon Shadow

At 13th Level as a bonus action, you can summon a Shadow Beast in an unoccupied space that you can see within 30 feet of you. The Shadow Beast  uses the Raven's statistics (see the Monster Manual or appendix C in the Player's Handbook), with the following trais:

  • It's monstrosity that match your aliment and obey your commands.
  • It has temporary hit points equals to twice you level in this class,  and is resistant to bludgeoning, piercing, and slashing from nonmagical attacks.
  • You can communicate with it telepathically while both of you are in the same plane of existence.
  • While your Shadow Beast  its within 10 feet of you,  creatures have disadvantage on attacks against you.

The Shadow Beast  lasts for one hour or till it dies, you can summon it half you proficiency bonus, rounded down, times before finish a long long rest.

Death by Shadow

When you reaches 17th level and you start your turn in darkness for the first time in a combat the next time you hit the creature must make a Constitution saving throw, DC = 8 + your proficiency bonus + your Dexterity modifier, If it fails, it falls unconscious for 1 minute. If it succeeds, it's a critical hit that deals psychic damage instead of it's normal damage.

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