Warlock
Base Class: Warlock

These people didn’t listen when their parents told them that too much screen time was bad for them. Now their devices are a part of them and they have learned the way of the 1s and 0s. All these spells are added to your warlock spell list:

spell level         Addition spells

1                                Alarm/ Detect Magic

2                                Blur/ Detect Thoughts

3                                Haste/ Lightning bolt

4                                Arcane eye/ Confusion 

5                                Mislead/ Modify Memory

 

Bright screen

At level 1 you gain the Light cantrip.

Charge

At level 6 you can touch a creature/person/entity and it has to make a wisdom saving throw. If the entity succeeds it becomes hostile towards you, if it is already hostile towards you then nothing happens. If it fails then take 5d6 of it’s hit points, or if the number that you rolled is higher than its remaining hit points then you get as many hit points as it has left. You can also give as many of your own hit points to an entity that you touch, until you hit zero.

Lv.6=Once per short or long rest

Lv.12=Twice per short or long rest

Lv.18=Thrice per short or long rest

PNG

At level 10 broken the code can now move as you please. You can exchange a spell slot for extra movement speed. The more spell slots the higher the PNG the higher the movement speed.

1slot=2*movement speed

2slots=3*movement speed 

3slots=4*movement speed

4slots=5*movement speed

Hack

At level 14 you can hack a creature/person/entity that you can see. The entity must make a wisdom saving throw. On a failed save the entity must take 12d8 psychic damege and is charmed by you. The charmed creature regards you as a friendly acquaintance, (you have advantage on all charism checks on it). It breaks free from the charm after you dispel it, 1 hour or when you attack it, the psychic damage from before does not count. Using the charge ability also does not, count as an attack if the entity failed the saving throw. On a successful save it only takes half damage without the being charmed.

This can only be used once per long rest.

 

Previous Versions

Name Date Modified Views Adds Version Actions
10/17/2018 11:44:08 PM
7
0
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10/18/2018 3:12:11 AM
4
1
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10/30/2018 11:50:03 PM
42
1
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11/26/2018 6:25:18 PM
250
2
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