Base Class: Fighter
This sub class allows a single player to play as two character who have a strong bond and can use new actions and attacks either separately or together, often combing their love and bond to amazing and powerful levels This class was heavily inspired by the couple kay and Yu from Haven, and their kit is based on their fighting style, powers and multiple references to the game. however the class does not need to be played as a couple, it can be played in different ways such as two sibling, a child and parent, best friends etc.
Both hero's have separate actions, interact and movement but share the same limited use actions, spells, bonus action. This means they can act and move by them selves but don't get double reactions, spells, bonus actions etc. This should be strong and balanced. They also share initiative rolls. base ac, equipment, money ,equip load and all ability score stats/modifiers. however they don't share all battle necessity's unless they directly say they have traded or given something to the other. This includes weapons, armour, positions, shields etc.
They do not share HP and must each roll individually for saving throws, skill rolls etc when needed. (unless only was is being targeted. Whilst they do not share HP, if one where to die the other will give up in battle, and will refuse to continue fighting, either causing them to be killed or leave the party for good. You should keep note of which hero has taken what damage, what their HPs are at etc. If needed you can make two identical character sheets to represent both hero's HP, conditions etc.
If you do desire, you can make it so they so they have separate language, skill and toll proficiency, but this is up to the DM and will definitely require two almost identical character sheets.(simply to keep note of everything)
If you do make two character sheets, one for each, you must ensure they have the same class, levels, ability scores and so on. They only really thing you can make different is race and background choices.
Perfect timing!
Perfect Timing
The Duo can act together to do a perfect timing attack. This is where both attack at the same time with the same weapon or spell, and their damage is determined by doubling the dice and modifiers of whatever attacks they are using. For this to work, they must be within a 5m range and will consume both of their full actions (even if they can do multiple melee/ranged attacks each This is a once per battle attack and is only usable an amount equal to your proficiency bonus.
Lovebirds
When your characters hold hands in a battle, their love drives them to fight stronger then ever before. When they are touching (hands) and are at max 1ft away from one another, they may use this free action to hold hands and gain a buff of 5AC. During this, they are not able to perform actions which require one or both to have their hands open such as using spells, ranged weapons, two handed weapons etc. They are unable to stop this without using a turn to do so (both characters) which means you may be locked to this action. They are also able to move 10ft further and only requires one character to move (both will move together). In this state they cannot be separated unless one is inflicted with a condition. You also drop whatever weapon each uses to hold hands.
Eye For an Eye
When seeing your lover get hurt, you spring into action to fend of your attacker. When your partner gets hit by a critical attack, you gain a buff to your next melee or ranged attack. If your attack lands, you will receive the affects of a critical hit/nat 20. This is only usable on their next turn after and is only usable once per short rest.
Over My Dead Body
Over My Dead Body
This is a reaction which is usable when your partner is being attacked and they have less then half of their HP, this allows the user to protect the other from whatever damage they were going to take. They will gain resistance of whatever damage type they are hit with this is usable by each individually up to 3 times. This cannot be used when the user has less than a 4th of their hp.
Therapy Hug
Both characters will stop and take a break by hugging. Who this heals depends on the damage each has taken. The hero with the lowest HP will heal any amount to reach the HP of the highest HP Hero. This is usable once per long rest and uses both of their actions, they must also be within 5ft of one another.
A lover's/family's Resolve
When faced with certain death, they embrace it together, potentially buying themselves even more time to bond. When one hero is about to be hit by an attack that would instantly kill them, you may use this special reaction. Whatever damage they would have taken is split between the two, sparing one from an instant kill but still dealing the same damage to the party as a whole. This only usable once per long rest. This attack is also unusable when either party is on Death's Door (0 HP). They must also be in a 30m range in order to use this action.
Don't Look Back...
After Years of bonding and fighting together your confidence in one another reach's its max and you are prepared to die together if it means giving a fight your all!
This bonus action grants both characters a +3 modifier to all ability checks and DC for all attacks and will increase AC by 3 in a battle. However, you are unable to leave/ retreat from a fight , even if all other players have retreated or died. This is only usable once per long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/31/2021 12:55:19 PM
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9
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1
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1.0
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Coming Soon
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2/23/2021 11:14:19 AM
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16
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1
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v1.1
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Coming Soon
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2/23/2021 5:53:36 PM
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18
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1
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1.2
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Coming Soon
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3/26/2021 1:01:10 AM
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19
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2
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Coming Soon
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