Base Class: Paladin
The Oath of the Dragon Slayer calls to great hunters, warriors, and those who lost their homes to dragons. Driven to kill the foul chromatic beasts that destroy and wreck the lives of innocents these paladins fight for those who can't defend themselves. These warriors incorporate draconic designs into their armor and often the bones and scales of their kills as well.
Tenants of the Dragon Slayer
For the Good of the Village. Be the sword for the community and those who cannot defend themselves.
Unflinching in Battle. No beast is to great, no mountain to immense, for you will always be there.
Legendary Questing. Honor and glory are the only rewards needed to make something worth doing.
Oath Spells
At 3rd level, and when you reach certain levels in this class, you gain access to the spells listed for that level in the Dragon Slayer Spells table. You always have these spells prepared, they do not count against the number of spells you can prepare each day, and they count as paladin spells for you.
Dragon Slayer Spells
Paladin Levels Spells
3rd Catapult, Hunter's Mark
5th Blur, Scorching Ray
9th Counterspell, Haste
13th Elemental Bane, Locate Creature
17th Hold Monster, Wall of Stone
Channel Divinity
When you take this Oath at 3rd level, you gain the following two Channel Divinity options.
Ascalon Weapon: As a bonus action, you can channel your divinity to imbue your weapon with the power to fell the beasts of the sky for 1 minute. When you hit a creature with this weapon that creature must make a Wisdom saving throw against your spell save DC. On a failed save, the creature's flying speed is reduced to 0 until the start of your next turn. The creature can use its reaction to land safely or they will fall. A ranged weapon with this blessing can benefit from your Divine Smite feature.
Invulnerable Armor: When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage you can, as a reaction, channel your divinity to instead take no damage.
Dragon's Tongue
Additionally, at 3rd level you know that, at times, you must lay down your blade and negotiate. You know how to read, write and speak draconic.
Aura of Breath Protection
At 7th level, you exude an aura that specifically hinders the effects of a dragons breath. You and your allies within 10ft of you take half the amount of damage you would normally take from a dragons breath weapon. Additionally, you gain resistance to one of the following damage types; acid, cold, fire, lightning, or poison.
Acid Resistance
You gain resistance to acid damage.
Cold Resistance
You gain resistance to cold damage.
Fire Resistance
You gain resistance to fire damage.
Lighting Resistance
You gain resistance to lightning damage.
Poison Resistance
You gain resistance to poison damage.
Experienced Journeyman
At 15th level, questing has lead you to all parts of the world and it has refined your ability to move. Your movement is unaffected by difficult terrain. Additionally, your Divine Sense feature will now allow to to detect the presence of dragons.
Saint of Knights
At 20th level, as an action, you become the pinnacle of what a knight strives to be and the bane of all dragon kind. You gain the following benefits for 1 minute.
- You have gain immunity to acid, cold, fire, lightning, and
poison damage. - You gain temporary hit points equal to twice your paladin
level plus your Charisma modifier. - When you take the attack action, you can make one
additional attack.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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