Base Class: Warlock
Your patron is the trapped spirit of a long-forgotten god, sealed away within a deck of cards. Their cursed magic cannot grant you the ability to cast, but can activate different spells by placing the cards onto a sigil that appears on the back of your hand.
Expanded Spell List
The Duelist lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Duelist Expanded Spells
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Spell Level |
Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Destiny Sigil
Starting at 1st level, your patron grants you the use of it's spell cards and the ability to use their magical properties. The deck you have in itself all have blank faces, but when you choose to use a spell, the card face will change in color and imagery to reflect the spell being used. To activate the spell you must place the card onto the sigil on the back of your hand, as the magic granted to you is only contained within the cards.
Trap Zone
At 6th level, you gain a special card granted to you from your patron. This trap card allows you the use of the ability Trap Zone. It creates an invisible 10x10 ft. trap anywhere in your line of sight within 30 ft.
If an enemy enters the trap, they must make a DEX save vs. your Spell Save DC. If they fail, they are restrained and take 1d4 psychic damage each turn they are trapped (increase to 2d4 at 8th level, 3d4 at 12th level, 4d4 at 17th level). At the beginning of their turn they can attempt a STR Save against your Spell Save DC to try and break free of the trap. On a success they suffer no damage and are unaffected by the spell.
The trap fades once it has been triggered. This ability can be used twice per short rest.
Binding
Starting at 10th level, you can bind another's soul to your body. You are able to reflect any damage they deal to you, back at them without receiving any damage yourself. This ability can only be applied to 1 creature per use. The creature must succeed on a Wisdom save equal to your spellcasting ability save, or be under this effect for 1 minute. This ability can be used once per short rest.
Heart of the Cards
At 14th level, you gain the ability to pull a card from the Deck of Many Things out of thin air. With the faith you have instilled in your patron, they grant you the ability to apply the effect of each card to anyone you choose, if you can succeed on a DC 30 Persuasion check.
This ability can only be used once every week.
Previous Versions
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4/16/2019 7:24:05 AM
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397
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1
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3/15/2021 11:54:28 PM
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765
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36
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1.1
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3/15/2021 11:59:19 PM
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761
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0
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1.2
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Coming Soon
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