Base Class: Paladin
Raijin (雷神, lit. "Thunder God"), also known as Kaminari-sama (雷様), Raiden-sama (雷電様), Narukami (鳴る神) and Raikou (雷公), is a god of lightning, thunder and storms in Japanese mythology and the Shinto religion. The name 'Raijin' is derived from the Japanese words kaminari (雷, meaning "thunder"; on-reading rai) and kami (神, meaning "god"; on-reading shin or jin). Raijin is typically depicted with fierce and aggressive facial expressions, standing atop a cloud, and is shown beating on drums. The drums are often shown to have the symbol tomoe drawn on them. Raijin is often depicted as a protector or warrior figure within Japanese temples and shrines.
Raijin is often depicted with a fierce, frightening face and a muscular figure with gravity-defying hair. He is surrounded by Taiko drums that he plays to create the sound of thunder. Raijin holds large hammers in his hands that he uses to play the drums. In some cases, Raijin is portrayed with three fingers which are said to represent the past, present and future. Two of the most notable sculptures of Raijin are located in the Sanjusangendo temple and the Taiyuin Rinnoji temple.
Raijin and Fujin reside side by side in the Kaminarimon gate that guards the entrance to the Sanjusangendo temple. These sculptures are made of wood with lacquer, gold leaf and paint along with crystal, inlaid eyes. The Raijin and Fujin sculptures in Sanjusangendo are considered national treasures.
In the Taiyuin Rinnoji temple, Raijin and Fujin are located in the Niten-mon gate. They are made of wood with paint and are seen with their token talismans, Raijin's drums and Fujin's wind bag.
Raijin is also often seen in the company of his brother, Fujin, and his son, Raitaro. He is often seen fighting with Fujin, mending his drums, or causing mischief. He is also shown in the company of Raiju, a thunder-beast or thunder demon.
Mythology[edit]
Birth[edit]
In the myths recorded in the Kojiki, after Izanami died from the wounds inflicted on her by the birthing of Hinokagutsutchi, her husband Izanagi followed her down into Yomi no Kuni, the land of darkness. When he asked to come with him, Izanami responded that she cannot leave, because she had already eaten from the food there. As Izanagi followed her all the way to Yomi, to try to fulfill his wish that she go with him, Izanami returned to her palace to negotiate with the residing kami. Izanami was gone for several hours, which made Izanagi worried for her. Thus, after making fire on the tip of his comb, he entered the palace.
There, Izanagi found Izanami's corpse. On her body maggots gathered, and on her head arose Great Raijin (大雷神), on her chest Fire Raijin (火雷神), in her stomach Black Raijin (黒雷神), on her ****** Blossoming Raijin (咲雷神), in her left hand Young Raijin (若雷神), in her right hand Soil Raijin (土雷神), on her left leg Roaring Raijin (鳴雷神) and on her right leg Bending Raijin (伏雷神); collectively called Ho-no-Ikadzuchi-no-Kami (火雷大神).
Upon seeing Izanami's twisted body, Izanagi fled from Yomi, shaken and in terror. In shame of allowing him to see her unsightly form, Izanami sent Raijin and several female demons to chase after Izanagi, after he fled the image of her rotting form, to bring him back to Yomi.
Capture of Raijin[edit]
Another story describes Raijin as a mischief-maker, causing the destruction leading the Emperor to order Sugaru (the God Catcher) to imprison Raijin and deliver him to the in order to stop a storm. Sugaru first petitioned Raijin in the name of the emperor to give himself over willingly and cease the storm, to which Raijin laughs at Sugaru. Sugaru then prays to Kannon, Kannon ordered Raijin to let Sugaru, then she later delivered Raijin to him. Sugaru then tied him up in a sack and took him to the Emperor. Under the control of Sugaru and the emperor, Raijin was forced to stop his destruction and bring only rain and bounty to Japan.
Defending Japan[edit]
In one legend, Raijin is shown to defend Japan against the invading Mongols. In this legend, the Mongols are driven off by a vicious storm in which Raijin is in the clouds throwing lightning and arrows at the invaders.
Fujin (the god of wind)
Fūjin (風神, lit. "Wind God") or Futen is the Japanese god of the wind and one of the eldest Shinto gods.
He is portrayed as a terrifying wizardly demon, resembling a red-headed green-skinned humanoid wearing a leopard skin, carrying a large bag of winds on his shoulders.
In Japanese art, the deity is often depicted together with Raijin, the god of lightning, thunder and storms.
Birth[edit]
According to Kojiki, Fujin including his brother Raijin was born from Izanami after she died.
When Izanagi went down to Yomi to retrieve his wife, he saw her as a decaying corpse covered with demons. Izanagi rejected her, making Izanami furious, leading her and a few monsters to chase after Izanagi. Izanagi then blocked the entrance to Yomi. However, a few demons and oni escaped the underworld through a crack in the boulder, including Fujin and his brother Raijin.
The iconography of Fujin seems to have its origin in the cultural exchanges along the Silk Road. Starting with the Hellenistic period when Greece occupied parts of Central Asia and India, the Greek wind god Boreas became the god Oado in Bactrian Greco-Buddhist art, then a wind deity in China (frescoes of the Tarim Basin), and finally the Japanese Wind God Fujin.
The wind god kept its symbol, the windbag, and its dishevelled appearance throughout this evolution.
Bibliography[edit]
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Boardman, John (1994). The Diffusion of Classical Art in Antiquity. Princeton, NJ: Princeton University Press. ISBN .
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Tokyo Kokuritsu Hakubutsukan; Hyogo Kenritsu Bijutsukan (2003). Alexander the Great : East-West cultural contacts from Greece to Japan. Tokyo: Tokyo Kokuritsu Hakubutsukan. OCLC 53886263.
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Bopearachchi, Osmund (2003). De l'Indus à l'Oxus, Archéologie de l'Asie Centrale (in French). Lattes: Association imago-musée de Lattes. ISBN .
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Errington, Elizabeth; Joe Cribb; Maggie Claringbull; Ancient India and Iran Trust; Fitzwilliam Museum (1992). The Crossroads of Asia : transformation in image and symbol in the art of ancient Afghanistan and Pakistan. Cambridge: Ancient India and Iran Trust. ISBN .
Some Japanese parents tell their children to hide their belly buttons during thunderstorms so that Raijin does not take them away and eat them.
Raijin also appears in the kabuki play Narukami, in which he is imprisoned under a pool of water, thus causing a drought.
Susanoo (スサノオ; historical orthography: スサノヲ, Susanowo) is a kami in Japanese mythology. The younger brother of Amaterasu, goddess of the sun and mythical ancestress of the Japanese imperial line, he is a multifaceted deity with contradictory characteristics (both good and bad), being portrayed in various stories either as a wild, impetuous god associated with the sea and storms, as a heroic figure who killed a monstrous serpent, or as a local deity linked with the harvest and agriculture. Syncretic beliefs that arose after the introduction of Buddhism to Japan also saw Susanoo becoming conflated with deities of pestilence and disease.
Susanoo, alongside Amaterasu and the earthly kami Ōkuninushi (also Ōnamuchi) – who, depending on the source, is depicted as being either Susanoo's son or descendant – is one of the central deities of the imperial Japanese mythological cycle recorded in the Kojiki (ca. 712 CE) and the Nihon Shoki (720 CE). One of the gazetteer reports (Fudoki) commissioned by the imperial court during the same period these texts were written, that of Izumo Province (modern Shimane Prefecture) in western Japan, also contains a number of short legends concerning Susanoo or his children, suggesting a connection between the god and this region. In addition, a few other myths also hint at a connection between Susanoo and the Korean Peninsula.
Name[edit]
Susanoo's name is variously given in the Kojiki as 'Takehaya-Susanoo-no-Mikoto' (建速須佐之男命), 'Haya-Susanoo-no-Mikoto' (速須佐之男命), or simply as 'Susanoo-no-Mikoto' (須佐之男命). He is meanwhile named in the Nihon Shoki as 'Susanoo-no-Mikoto' (素戔嗚尊), 'Kamu-Susanoo-no-Mikoto' (神素戔嗚尊), 'Haya-Susanoo-no-Mikoto' (速素戔嗚尊), and 'Take-Susanoo-no-Mikoto' (武素戔嗚尊). The Fudoki of Izumo Province renders his name both as 'Kamu-Susanoo-no-Mikoto' (神須佐能袁命) and 'Susanoo-no-Mikoto' (須佐能乎命). In these texts the following honorific prefixes are attached to his name: take- (建 / 武, 'brave'), haya- (速, 'swift'), and kamu- (神, 'divine').
The susa in Susanoo's name has been variously explained as being derived from either of the following words:
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The verb susabu or susamu meaning 'to be impetuous,' 'to be violent,' or 'to go wild'
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The verb susumu 'to advance'
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The township of Susa (須佐郷) in Iishi District, Izumo Province (modern Shimane Prefecture)
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A word related to Middle Korean susung meaning 'master' or 'shaman'
Mythology[edit]
Parentage[edit]
The Kojiki (ca. 712 CE) and the Nihon Shoki (720 CE) both agree in their description of Susanoo as the son of the god Izanagi and the younger brother of Amaterasu, the goddess of the sun, and of Tsukuyomi, the god of the moon. The circumstances surrounding the birth of these three deities, collectively known as the "Three Precious Children" (三貴子 – Mihashira-no-Uzunomiko, Sankishi), however, vary between sources.
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In the Kojiki, Amaterasu, Tsukuyomi, and Susanoo came into existence when Izanagi bathed in a river to purify himself after visiting Yomi, the underworld, in a failed attempt to rescue his deceased wife, Izanami. Amaterasu was born when Izanagi washed his left eye, Tsukuyomi was born when he washed his right eye, and Susanoo was born when he washed his nose. Izanagi then appoints Amaterasu to rule Takamagahara (高天原, the "Plain of High Heaven"), Tsukuyomi the night, and Susanoo the seas. Susanoo, who missed his mother, kept crying and howling incessantly until his beard grew long, causing the mountains to wither and the rivers to dry up. An angry Izanagi then "expelled him with a divine expulsion."
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The main narrative of the Nihon Shoki has Izanagi and Izanami procreating after creating the Japanese archipelago; to them were born (in the following order) Amaterasu, Tsukuyomi, the 'leech-child' Hiruko, and Susanoo. Amaterasu and Tsukuyomi were sent up to heaven to govern it, while Hiruko – who even at the age of three could not stand upright – was placed on the 'Rock-Camphor Boat of Heaven' (天磐櫲樟船, Ame-no-Iwakusufune) and set adrift. Susanoo, whose wailing laid waste to the land, was expelled and sent to the netherworld (Ne-no-Kuni). (In the Kojiki, Hiruko is the couple's very first offspring, born before the islands of Japan and the other deities were created; there he is set afloat on a boat of reeds.)
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A variant legend recorded in the Shoki has Izanagi begetting Amaterasu by holding a bronze mirror in his left hand, Tsukuyomi by holding another mirror in his right hand, and Susanoo by turning his head and looking sideways. Susanoo is here also said to be banished by Izanagi due to his destructive nature.
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A third variant in the Shoki has Izanagi and Izanami begetting Amaterasu, Tsukuyomi, Hiruko, and Susanoo, as in the main narrative. This version specifies the Rock-Camphor Boat on which Hiruko was placed in to be the couple's fourth offspring. The fifth child, the fire god Kagutsuchi, caused the death of Izanami (as in the Kojiki). As in other versions, Susanoo – who "was of a wicked nature, and was always fond of wailing and wrath" – is here expelled by his parents.
Susanoo and Amaterasu[edit]
Before Susanoo leaves, he ascends to Takamagahara, wishing to say farewell to his sister Amaterasu. As he did so, the mountains and rivers shook and the land quaked. Amaterasu, suspicious of his motives, went out to meet him dressed in male clothing and clad in armor, but when Susanoo proposed a trial by pledge (ukehi) to prove his sincerity, she accepted. In the ritual, the two gods each chewed and spat out an object carried by the other (in some variants, an item they each possessed).
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Both the Kojiki and the Shoki's main account relate that Amaterasu broke Susanoo's ten-span sword (十拳剣 / 十握剣, totsuka no tsurugi) into three, chewed them and then spat them out. Three goddesses – Takiribime (Tagorihime), Ichikishimahime, and Tagitsuhime – were thus born. Susanoo then took the strings of magatama beads Amaterasu entwined in her hair and round her wrists, likewise chewed the beads and spat them out. Five male deities – Ame-no-Oshihomimi, Ame-no-Hohi, Amatsuhikone, Ikutsuhikone, and Kumano-no-Kusubi – then came into existence.
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A variant account in the Shoki has Amaterasu chew three different swords she bore with her – a ten-span sword, a nine-span sword (九握剣, kokonotsuka no tsurugi), and an eight-span sword (八握剣, yatsuka no tsurugi) – while Susanoo chewed the magatama necklace that hung on his neck.
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Another variant account in the Shoki has Susanoo meet a kami named Ha'akarutama (羽明玉) on his way to heaven. This deity presented him with the magatama beads used in the ritual. In this version, Amaterasu begets the three goddesses after chewing the magatama beads Susanoo obtained earlier, while Susanoo begets the five gods after biting off the edge of Amaterasu's sword.
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A third variant has Amaterasu chewing three different swords to beget the three goddesses as in the first variant. Susanoo, in turn, begat six male deities after chewing the magatama beads on his hair bunches and necklace and spitting them on his hands, forearms, and legs.
Amaterasu declares that the male deities were hers because they were born of her necklace, and that the three goddesses were Susanoo's. Susanoo, announcing that he had won the trial as he had produced deities of the required gender, thus signifying the purity of his intentions, "raged with victory" and proceeded to wreak havoc by destroying his sister's rice fields, defecating in her palace and flaying the 'heavenly piebald horse' (天斑駒, ame-no-fuchikoma), which he then hurled at Amaterasu's loom, killing one of her weaving maidens. A furious Amaterasu in response hid inside the Ama-no-Iwato ("Heavenly Rock Cave"), plunging heaven and earth into total darkness. The gods, led by Omoikane-no-Kami (思金神), eventually persuade her to come out of the cave, restoring light to the world. As punishment for his misdeeds, Susanoo is thrown out of Takamagahara:
At this time the eight-hundred myriad deities deliberated together, imposed upon Haya-Susanoo-no-Mikoto a fine of a thousand tables of restitutive gifts, and also, cutting off his beard and the nails of his hands and feet, had him exorcised and expelled him with a divine expulsion.
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A fourth variant of the story in the Shoki reverses the order of the two events. This version relates that Susanoo and Amaterasu each owned three rice fields; Amaterasu's fields were fertile, while Susanoo's were dry and barren. Driven by jealousy, Susanoo ruins his sister's rice fields, causing her to hide in the Ama-no-Iwato and him to be expelled from heaven (as above). During his banishment, Susanoo, wearing a hat and a raincoat made of straw, sought shelter from the heavy rains, but the other gods refused to give him lodging. He then ascends to heaven once more to say farewell to Amaterasu.
After this, Sosa no wo no Mikoto said:—'All the Gods have banished me, and I am now about to depart for ever. Why should I not see my elder sister face to face; and why take it on me of my own accord to depart without more ado?' So he again ascended to Heaven, disturbing Heaven and disturbing Earth. Now Ame no Uzume, seeing this, reported it to the Sun-Goddess. The Sun-Goddess said:—'My younger brother has no good purpose in coming up. It is surely because he wishes to rob me of my kingdom. Though I am a woman, why should I shrink?' So she arrayed herself in martial garb, etc., etc.
Thereupon Sosa no wo no Mikoto swore to her, and said:—'If I have come up again cherishing evil feelings, the children which I shall now produce by chewing jewels will certainly be females, and in that case they must be sent down to the Central Land of Reed-Plains. But if my intentions are pure, then I shall produce male children, and in that case they must be made to rule the Heavens. The same oath will also hold good as to the children produced by my elder sister.'
The two then perform the ukehi ritual; Susanoo produces six male deities from the magatama beads on his hair knots. Declaring that his intentions were indeed pure, Susanoo gives the six gods to Amaterasu's care and departs.
show |
Kojiki |
Nihon Shoki(main text) |
Nihon Shoki(variant 1) |
Nihon Shoki(variant 2) |
Nihon Shoki(variant 3) |
Nihon Shoki(variant 4) |
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Susanoo and Ōgetsuhime[edit]
The Kojiki relates that during his banishment, Susanoo asked the goddess of food, Ōgetsuhime-no-Kami (大気都比売神), to give him something to eat. Upon finding out that the goddess produced foodstuffs from her mouth, nose, and rectum, a disgusted Susanoo killed her, at which various crops, plants and seeds spring from her dead body. This account is not found in the Nihon Shoki, where a similar story is told of Tsukuyomi and the goddess Ukemochi.
Slaying the Yamata no Orochi[edit]
After his banishment, Susanoo came down from heaven to Ashihara-no-Nakatsukuni (葦原中国, the 'Central Land of Reed Plains', i.e. the earthly land of Japan), to the land of Izumo, where he met an elderly couple named Ashinazuchi (足名椎 / 脚摩乳) and Tenazuchi (手名椎 / 手摩乳), who told him that seven of their eight daughters had been devoured by a monstrous serpent known as the Yamata no Orochi (八俣遠呂智 / 八岐大蛇, "eight-forked serpent") and it was nearing time for their eighth, Kushinadahime (櫛名田比売; also called Kushiinadahime, Inadahime, or Makami-Furu-Kushiinadahime in the Shoki).
Sympathizing with their plight, Susanoo hid Kushinadahime by transforming her into a comb (kushi), which he placed in his hair. He then made the serpent drunk on strong sake and then killed it as it lay in a drunken stupor. From within the serpent's tail Susanoo discovered the sword Ame-no-Murakumo-no-Tsurugi (天叢雲剣, "Sword of the Gathering Clouds of Heaven"), also known as Kusanagi-no-Tsurugi (草薙剣, "Grass-Cutting Sword"), which he then presented to Amaterasu as a reconciliatory gift.
[Susanoo-no-Mikoto] said to Ashinazuchi and Tenazuchi-no-Kami:
"Distill thick wine of eight-fold brewings; build a fence, and make eight doors in the fence. At each door, tie together eight platforms, and on each of these platforms place a wine barrel. Fill each barrel with the thick wine of eight-fold brewings, and wait."
They made the preparations as he had instructed, and as they waited, the eight-tailed dragon came indeed, as [the old man] had said.
Putting one head into each of the barrels, he drank the wine; then, becoming drunk, he lay down and slept.
Then Haya-Susanoo-no-Mikoto unsheathed the sword ten hands long which he was wearing at his side, and hacked the dragon to pieces, so that the Hi river ran with blood.
When he cut [the dragon's] middle tail, the blade of his sword broke. Thinking this strange, he thrust deeper with the stub of his sword, until a great sharp sword appeared.
He took this sword out and, thinking it an extraordinary thing, reported [the matter] and presented [the sword] to Amaterasu-Ōmikami.
This is the sword Kusa-nagi.
Amaterasu later bequeathed the sword to Ninigi, her grandson by Ame-no-Oshihomimi, along with the mirror Yata no Kagami and the jewel Yasakani no Magatama. This sacred sword, mirror, and jewel collectively became the three Imperial Regalia of Japan.
While most accounts place Susanoo's descent in the headwaters of the river Hi in Izumo (肥河 / 簸之川, Hi-no-Kawa, identified with the Hii River in modern Shimane Prefecture), with the Kojiki specifying the area to be a place called Torikami (鳥髮, identified with Mount Sentsū in eastern Shimane), one variant in the Shoki instead has Susanoo descend to the upper reaches of the river E (可愛之川, E-no-kawa) in the province of Aki (identified with the Gōnokawa River in modern Hiroshima Prefecture). Kushinadahime's parents are here given the names Ashinazu-Tenazu (脚摩手摩) and Inada-no-Miyanushi-Susa-no-Yatsumimi (稲田宮主簀狭之八箇耳); here, Kushinadahime is not yet born when Susanoo slew the Yamata no Orochi.
The ten-span sword Susanoo used to slay the Yamata no Orochi, unnamed in the Kojiki and the Shoki's main text, is variously named in the Shoki's variants as Orochi-no-Aramasa (蛇之麁正, 'Rough [and] True [Blade] of the Serpent'), Orochi-no-Karasabi-no-Tsurugi (蛇韓鋤之剣, 'Korean (Kara) Sword of the Serpent' or 'Flashing Sword of the Serpent'), and Ame-no-Haekiri-no-Tsurugi (天蝿斫剣, 'Heavenly Fly Cutter', also Ame-no-Hahakiri 'Heavenly Serpent (haha) Cutter'). In the Kogo Shūi it is dubbed Ame-no-Habakiri (天羽々斬, also Ame-no-Hahakiri). This sword is said to have been originally enshrined in Isonokami Futsumitama Shrine in Bizen Province (modern Okayama Prefecture) before it was transferred to Isonokami Shrine in Yamato Province (modern Nara Prefecture).
Susanoo in Soshimori[edit]
A variant account in the Shoki relates that Susanoo descended from heaven, accompanied by a son named Isotakeru-no-Mikoto (五十猛命), to a place called 'Soshimori' (曽尸茂梨) in the land of Shiragi (the Korean kingdom of Silla) before going to Izumo. Disliking the place, they crossed the sea in a boat made of clay until they arrived at Torikami Peak (鳥上之峯, Torikami no mine) by the upper waters of the river Hi in Izumo.
The palace of Suga[edit]
After slaying the Yamata no Orochi, Susanoo looked for a suitable place in Izumo to live in. Upon arriving at a place called Suga (須賀 / 清), he declared, "Coming to this place, my heart is refreshed (sugasugashi)." He then erected a palace there and made a song:
Man'yogana (Kojiki): 夜久毛多都 伊豆毛夜幣賀岐 都麻碁微爾 夜幣賀岐都久流 曾能夜幣賀岐袁
Old Japanese: yakumo tatu / idumo yapegaki / tumagomi ni / yapegaki tukuru / sono yapegaki wo
Modern Japanese: yakumo tatsu / izumo yaegaki / tsumagomi ni / yaegaki tsukuru / sono yaegaki o
Donald L. Philippi (1968) translates the song into English thus:
The many-fenced palace of I
Of the many clouds rising—
To dwell there with my spouse
Do I build a many-fenced palace:
Ah, that many-fenced palace!
The Kojiki adds that Susanoo appointed Kushinadahime's father Ashinazuchi to be the headman of his new dwelling, bestowing upon him the name Inada-no-Miyanushi-Suga-no-Yatsumimi-no-Kami (稲田宮主須賀之八耳神, 'Master of the Palace of Inada, the Eight-Eared Deity of Suga'). With his new wife Kushinadahime, Susanoo had a child named Yashimajinumi-no-Kami (八島士奴美神). He then took another wife named Kamu-Ōichihime (神大市比売), the daughter of Ōyamatsumi, the god of mountains, and had two children by her: Ōtoshi-no-Kami (大年神), the god of the harvest, and Ukanomitama-no-Kami (宇迦之御魂神), the god of agriculture.
The Shoki's main narrative is roughly similar: Susanoo appoints Ashinazuchi and Tenazuchi to be the keepers of his palace and gives them the title Inada-no-Miyanushi. The child born to Susanoo and Kushiinadahime in this version is identified as Ōnamuchi-no-Kami (大己貴神, the Kojiki's Ōkuninushi).
After having thus lived for a time in Izumo, Susanoo at length finally found his way to Ne-no-Kuni.
Planting trees[edit]
One variant in the Shoki has Susanoo pulling out hairs from different parts of his body and turning them into different kinds of trees. Determining the use of each, he then gives them to his three children – Isotakeru-no-Mikoto, Ōyatsuhime-no-Mikoto (大屋津姫命), and Tsumatsuhime-no-Mikoto (枛津姫命) – to spread in Japan. Susanoo then settled down in a place called Kumanari-no-Take (熊成峯) before going to Ne-no-Kuni.
The myth of Susanoo's descent in Soshimori has Isotakeru bringing seeds with him from Takamagahara which he did not choose to plant in Korea but rather spread throughout Japan, beginning with Tsukushi Province. The narrative adds that it is, for this reason, why Isotakeru is styled Isaoshi-no-Kami (有功之神, 'Meritorious Deity').
Susanoo and Ōnamuji[edit]
In the Kojiki, a sixth-generation descendant of Susanoo, Ōnamuji-no-Kami (大穴牟遅神), ends up in Ne-no-Kuni to escape his wicked elder brothers who make repeated attempts on his life. There he meets and falls in love with Susanoo's daughter Suseribime (須勢理毘売). Upon learning of their affair, Susanoo imposes four trials on Ōnamuji:
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Susanoo, upon inviting Ōnamuji to his dwelling, had him sleep in a chamber filled with snakes. Suseribime aided Ōnamuji by giving him a scarf that repelled the snakes.
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The following night, Susanoo had Ōnamuji sleep in another room full of centipedes and bees. Once again, Suseribime gave Ōnamuji a scarf that kept the insects at bay.
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Susanoo shot an arrow into a large plain and had Ōnamuji fetch it. As Ōnamuji was busy looking for the arrow, Susanoo set the field on fire. A field mouse showed Ōnamuji how to hide from the flames and gave him the arrow he was searching for.
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Susanoo, upon discovering that Ōnamuji had survived, summoned him back to his palace and had him pick the lice and centipedes from his hair. Using a mixture of red clay and nuts given to him by Suseribime, Ōnamuji pretended to chew and spit out the insects he was picking.
After Susanoo was lulled to sleep, Ōnamuji tied Susanoo's hair to the hall's rafters and blocked the door with an enormous boulder. Taking his new wife Suseribime as well as Susanoo's sword, koto, and bow and arrows with him, Ōnamuji thus fled the palace. The koto brushed against a tree as the two were fleeing; the sound awakens Susanoo, who, rising with a start, knocks his palace down around him. Susanoo then pursued them as far as the slopes of Yomotsu Hirasaka (黄泉比良坂, the 'Flat Slope of Yomi'). As the two departed, Susanoo grudgingly gave his blessing to Ōnamuji, advising him to change his name to Ōkuninushi-no-Kami (大国主神, "Master of the Great Land"). Using the weapons he obtained from Susanoo, Ōkuninushi defeats his brothers and becomes the undisputed ruler of Ashihara-no-Nakatsukuni.
Susanoo in the Izumo Fudoki[edit]
The Fudoki of Izumo Province (completed 733 CE) records the following etiological legends which feature Susanoo and his children:
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The township of Yasuki (安来郷) in Ou District (意宇郡) is named such after Susanoo visited the area and said, "My mind has been comforted (yasuku nari tamau)."
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The township of Ōkusa (大草郷) in Ou is said to have been named after a son of Susanoo named Aohata-Sakusahiko-no-Mikoto (青幡佐久佐比古命).
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The township of Yamaguchi (山口郷) in Shimane District (島根郡) is named as such after another son of Susanoo, Tsurugihiko-no-Mikoto (都留支日子命), declared these entrance to the hills (yamaguchi) to be his territory.
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The township of Katae (方結郷) in Shimane received its name after Kunioshiwake-no-Mikoto (国忍別命), a son of Susanoo, said, "The land I govern is in good condition geographically (kunigatae)."
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The township of Etomo (恵曇郡) in Akika District (秋鹿郡) is named such after Susanoo's son Iwasakahiko-no-Mikoto (磐坂日子命) noted the area's resemblance to a painted arm guard (画鞆, etomo).
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The township of Tada (多太郷) in Akika District received its name after Susanoo's son Tsukihoko-Tooruhiko-no-Mikoto (衝杵等乎留比古命, also Tsukiki-Tooruhiko) came there and said, "My heart has become bright and truthful (tadashi)."
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The township of Yano (八野郷) in Kando District (神門郡) is named after Susanoo's daughter Yanowakahime-no-Mikoto (八野若日女命), who lived in the area. Ōnamochi (大穴持命, i.e. Ōkuninushi), also known as Ame-no-Shita-Tsukurashishi-Ōkami (所造天下大神, 'Great Deity, Maker of All Under Heaven'), who wished to marry her, had a house built at this place.
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The township of Namesa (滑狭郷) in Kando District (神門郡) is named after a smooth stone (滑磐石, nameshi iwa) Ame-no-Shita-Tsukurashishi-Ōkami (Ōnamochi) spotted while visiting Susanoo's daughter Wakasuserihime-no-Mikoto (和加須世理比売命, the Kojiki's Suseribime), who is said to have lived there.
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The township of Susa (須佐郷) in Iishi District (飯石郡) is said to be named after Susanoo, who enshrined his spirit in this place:
Township of Susa. It is 6.3 miles west of the district office. The god Susanowo said, "Though this land is small, it is good land for me to own. I would rather have my name [associated with this land than] with rocks or trees." After saying this, he left his spirit to stay quiet at this place and established the Great Rice Field of Susa and the Small Rice Field of Susa. That is why it is called Susa. There are tax granaries in this township.
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The township of Sase (佐世郷) in Ōhara District (大原郡) is said to have gained its name when Susanoo danced there wearing leaves of a plant called sase on his head.
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Mount Mimuro (御室山, Mimuro-yama) in the township of Hi (斐伊郷) in Ōhara District is said to have been the place where Susanoo built a temporary dwelling (御室, mimuro, lit. 'noble chamber') in which he stayed the night.
Susanoo, Mutō Tenjin and Gozu Tennō[edit]
See also: Somin Shōrai and Gozu Tennō
The syncretic deity Gozu Tennō (牛頭天王, "Ox-Headed Heavenly King"), originally worshiped at Yasaka Shrine in Kyoto and at other shrines such as Tsushima Shrine in Aichi Prefecture, was historically conflated with Susanoo. Originally a deity of foreign import (India and Korea have all been suggested as possible origins), Gozu Tennō was widely revered since the Heian period as a god of pestilence, who both caused disease and cured them.
Gozu Tennō became associated with another deity called Mutō-no-Kami (武塔神) or Mutō Tenjin (武塔天神), who appears in the legend of Somin Shōrai (蘇民将来). This legend relates that Mutō, a god from the northern sea, embarked on a long journey to court the daughter of the god of the southern seas. On his way he sought lodging from a wealthy man, but was turned down. He then went to the home of a poor man (sometimes identified as the rich man's brother) named Somin Shōrai, who gave him food and shelter. Years later, Mutō returned and slew the rich man and his family but spared Somin Shōrai's house. Some versions of the story have Mutō repaying Somin Shōrai for his hospitality by giving the poor man's daughter a wreath of susuki (Miscanthus sinensis) reeds that she is to wear while declaring, "[I am] the descendant of Somin Shōrai" (蘇民将来之子孫也, Somin Shōrai no shison nari). By doing so, she and her descendants would be spared from pestilence. The deity in this story, Mutō, is often conflated with Gozu Tennō (who, as his name implies, was born with the head of an ox) in later retellings, though one version identifies Gozu Tennō as Mutō Tenjin's son.
The earliest known version of this legend, found in the Fudoki of Bingo Province (modern eastern Hiroshima Prefecture) compiled during the Nara period (preserved in an extract quoted by scholar and Shinto priest Urabe Kanekata in the Shaku Nihongi), has Mutō explicitly identify himself as Susanoo. This suggests that Susanoo and Mutō Tenjin were already conflated in the Nara period, if not earlier. Sources that equate Gozu Tennō with Susanoo only first appear during the Kamakura period (1185–1333), although one theory supposes that these three gods and various other disease-related deities were already loosely coalesced around the 9th century, probably around the year 877 when a major epidemic swept through Japan.
Analysis[edit]
The image of Susanoo that can be gleaned from various texts is rather complex and contradictory. In the Kojiki and the Shoki he is portrayed first as a petulant young man, then as an unpredictable, violent boor who causes chaos and destruction before turning into a monster-slaying culture hero after descending into the world of men, while in the Izumo Fudoki, he is simply a local god apparently connected with rice fields, with almost none of the traits associated with him in the imperial mythologies being mentioned. Due to his multifaceted nature, various authors have had differing opinions regarding Susanoo's origins and original character.
The Edo period kokugaku scholar Motoori Norinaga, in his Kojiki-den (Commentary on the Kojiki), characterized Susanoo as an evil god in contrast to his elder siblings Amaterasu and Tsukuyomi, as the unclean air of the land of the dead still adhered to Izanagi's nose from which he was born and was not purified completely during Izanagi's ritual ablutions. The early 20th century historian Tsuda Sōkichi, who put forward the then-controversial theory that the Kojiki's accounts were not based on history (as Edo period kokugaku and State Shinto ideology believed them to be) but rather propagandistic myths concocted to explain and legitimize the rule of the imperial (Yamato) dynasty, also saw Susanoo as a negative figure, arguing that he was created to serve as the rebellious opposite of the imperial ancestress Amaterasu. Ethnologist Ōbayashi Taryō, speaking from the standpoint of comparative mythology, opined that the stories concerning the three deities were ultimately derived from a continental (Southeast Asian) myth in which the Sun, the Moon and the Dark Star are siblings and the Dark Star plays an antagonistic role (cf. Rahu and Ketu from Hindu mythology); Ōbayashi thus also interprets Susanoo as a bad hero.
Other scholars, however, take the position that Susanoo was not originally conceived of as a negative deity. Mythologist Matsumura Takeo for instance believed the Izumo Fudoki to more accurately reflect Susanoo's original character: a peaceful, simple kami of the rice fields. In Matsumura's view, Susanoo's character was deliberately reversed when he was grafted into the imperial mythology by the compilers of the Kojiki. Matsumoto Nobuhiro, in a similar vein, interpreted Susanoo as a harvest deity. While the Izumo Fudoki claims that the township of Susa in Izumo is named after its deity Susanoo, it has been proposed that the opposite might have actually been the case and Susanoo was named after the place, with his name being understood in this case as meaning "Man (o) of Susa."
While both Matsumura and Matsumoto preferred to connect Susanoo with rice fields and the harvest, Matsumae Takeshi put forward the theory that Susanoo was originally worshiped as a patron deity of sailors. Unlike other scholars who connect Susanoo with Izumo, Matsumae instead saw Kii Province (the modern prefectures of Wakayama and Mie) as the birthplace of Susanoo worship, pointing out that there was also a settlement in Kii named Susa (須佐). (In the Kojiki, Ōnamuji enters Susanoo's realm, Ne-no-Kuni, through the fork of a tree in Kii.) Matsumae proposed that the worship of Susanoo was brought to other places in Japan by seafaring peoples from Kii, a land rich in timber (the province's name is itself derived from the word ki meaning 'tree').
A few myths, such as that of Susanoo's descent in Soshimori in Silla, seem to suggest a connection between the god and the Korean Peninsula. Indeed, some scholars have hypothesized that the deities who were eventually conflated with Susanoo, Mutō Tenjin, and Gozu Tennō, may have had Korean origins as well, with the name 'Mutō' (武塔, historical orthography: mutau) being linked with the Korean word mudang "shamaness," and 'Gozu' being explained as a calque of 'Soshimori', here interpreted as being derived from a Korean toponym meaning 'Bull's (so) Head (mari)'. The name 'Susanoo' itself has been interpreted as being related to the Middle Korean title susung (transliterated as 次次雄 or 慈充), meaning 'master' or 'shaman', notably applied to Namhae, the second king of Silla, in the Samguk Sagi. Susanoo is thus supposed in this view to have originally been a foreign god (蕃神, banshin), perhaps a deified shaman, whose origins may be traced back to Korea.
Emilia Gadeleva (2000) sees Susanoo's original character as being that of a rain god – more precisely, a god associated with rainmaking – with his association with the harvest and a number of other elements from his myths ultimately springing from his connection with rainwater. He thus serves as a contrast and a parallel to Amaterasu, the goddess of the sun. Gadeleva also acknowledges the foreign elements in the god's character by supposing that rainmaking rituals and concepts were brought to Japan in ancient times from the continent, with the figure of the Korean shaman (susung) who magically controlled the abundance of rain eventually morphing into the Japanese Susanoo, but at the same time stresses that Susanoo is not completely a foreign import but must have had Japanese roots at his core. In Gadeleva's view, while the god certainly underwent drastic changes upon his introduction in the imperial myth cycle, Susanoo's character already bore positive and negative features since the beginning, with both elements stemming from his association with rain. As the right quantity of rainwater was vital for ensuring a rich harvest, calamities caused by too much or too little rainfall (i.e. floods, drought, or epidemics) would have been blamed on the rain god for not doing his job properly. This, according to Gadeleva, underlies the occasional portrayal of Susanoo in a negative light.
Susanoo and Ne-no-Kuni[edit]
In the Kojiki and the Nihon Shoki, Susanoo is repeatedly associated with Ne-no-Kuni (Japanese: 根の国; the "Land of Roots"). While sometimes seemingly considered to be more or less identical to Yomi, the Land of the Dead (the Kojiki speaks of Ne-no-Kuni as the land of Susanoo's deceased mother Izanami, who is stated earlier in the narrative to have become the ruler of Yomi, and calls the slope serving at its exit the Yomotsu Hirasaka, the 'Flat Slope of Yomi'), it would seem that the two were originally considered to be different locations.
While Matsumura Takeo suggested that Ne-no-Kuni originally referred to the dimly remembered original homeland of the Japanese people, Emilia Gadeleva instead proposes that the two locales, while similar in that both were subterranean realms associated with darkness, differed from each other in that Yomi was associated with death, while Ne-no-Kuni, as implied by the myth about Ōnamuji, was seemingly associated with rebirth. Ne-no-Kuni being a land of revival, as per Gadeleva's theory, is why Susanoo was connected to it: Susanoo, as the god that brought rain and with it, the harvest, was needed in Ne-no-Kuni to secure the rebirth of crops. In time, however, the two locations were confused with each other, so that by the time the Kojiki and the Shoki were written Ne-no-Kuni came to be seen like Yomi as an unclean realm of the dead. Gadeleva argues that this new image of Ne-no-Kuni as a place of evil and impurity contributed to Susanoo becoming more and more associated with calamity and violence.
Susanoo's rampage[edit]
Susanoo's acts of violence after proving his sincerity in the ukehi ritual has been a source of puzzlement to many scholars. While Edo period authors such as Motoori Norinaga and Hirata Atsutane believed that the order of the events had become confused and suggested altering the narrative sequence so that Susanoo's ravages would come before, and not after, his victory in the ukehi, Donald Philippi criticized such solutions as "untenable from a textual standpoint." (Note that as mentioned above, one of the variants in the Shoki does place Susanoo's ravages and banishment before the performance of the ukehi ritual.)
Tsuda Sōkichi saw a political significance in this story: he interpreted Amaterasu as an emperor-symbol, while Susanoo in his view symbolized the various rebels who (unsuccessfully) rose up against the Yamato court.
Emilia Gadeleva observes that Susanoo, at this point in the narrative, is portrayed similarly to the hero Yamato Takeru (Ousu-no-Mikoto), in that both were rough young men possessed with "valor and ferocity" (takeku-araki kokoro); their lack of control over their fierce temperament leads them to commit violent acts. It was therefore imperative to direct their energies elsewhere: Ousu-no-Mikoto was sent by his father, the Emperor Keikō, to lead conquering expeditions, while Susanoo was expelled by the heavenly gods. This ultimately resulted in the two becoming famed as heroic figures.
A prayer or norito originally recited by the priestly Nakatomi clan in the presence of the court during the Great Exorcism (大祓, Ōharae) ritual of the last day of the sixth month, more commonly known today as the Ōharae no Kotoba (大祓詞, 'Words of the Great Exorcism'), lists eight "heavenly sins" (Japanese: 天つ罪, amatsu-tsumi), most of which are agricultural in nature:
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Breaking down the ridges
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Covering up the ditches
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Releasing the irrigation sluices
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Double planting
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Setting up stakes
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Skinning alive
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Skinning backward
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Defecation
1, 2, 6, 7 and 8 are committed by Susanoo in the Kojiki, while 3, 4, 5 are attributed to him in the Shoki. In ancient Japanese society, offenses related to agriculture were regarded as abhorrent as those that caused ritual impurity.
One of the offensive acts Susanoo committed during his rampage was 'skinning backward' (逆剥, sakahagi) the Ame-no-Fuchikoma (Japanese: 天の斑駒, "Heavenly-Piebald Horse"). Regarding this, William George Aston observed, "Indian myth has a piebald or spotted deer or cow among celestial objects. The idea is probably suggested by the appearance of the stars." Nelly Naumann (1982) meanwhile interpreted the spotted horse as a lunar symbol, with Susanoo's action being equivalent to the devouring or killing of the moon. To Naumann, the act of flaying itself, because it is performed in reverse, is intended to be a magical act that caused death. Indeed, in the Kojiki when Susanoo throws the flayed horse (or its hide) to Amaterasu's weaving hall, one of the weaving maidens injures herself and dies. (In the Shoki, it is Amaterasu herself who is alarmed and injured.) Emilia Gadeleva meanwhile connects Susanoo's act of skinning and flinging the horse with ancient Korean rainmaking rituals, which involved animal sacrifice.
The gods punish Susanoo for his rampages by cutting off his beard, fingernails, and toenails. One textual tradition in which the relevant passage is read as "cutting off his beard and causing the nails of his hands and feet to be extracted" (亦切鬚及手足爪令拔而) suggests that this was something along the lines of corporal punishment. Another tradition which reads the passage as "cutting off his beard and the nails of his hands and feet, had him exorcised" (亦切鬚及手足爪令祓而) meanwhile suggests that this was an act of purification, in which the sins and pollution that adhered to Susanoo are removed, thus turning him from a destroyer of life into a giver of life.
Features 1
Tenets of The Storm
The exact words and strictures of the Oath of Storms have never been recorded formally, but paladins of this oath share these tenets.
Unburdened: Don’t grow attachments to places or things. You must be unrooted as the clouds.
Unyielding: Your loyalty to your convictions defines you. You must be relentless as the hurricane.
Unconquered: You will suffer no master nor tolerate a tyrant. The storm cows to no one, and neither shall you.
Unmuted: Your voice will ring out and be heard, empowering others to do the same. You must be as boisterous as the thunder.
Unhesitating: Your actions must be swift, and your judgements even swifter. You must be as unforgiving as the lightning.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Thunderous Advance. As a Bonus Action, you can teleport to an unoccupied space you can see within 60 feet of you, using your Channel Divinity. When you do so, you create a thunderous boom which can be heard up to 500 feet away.
Wield the Storm. As an Action, you imbue yourself and weapon with the essence of lightning, using your Channel Divinity.
Any weapon you are holding becomes transformed into a tangible 3-foot lightning bolt. This weapon now deals 2d8 Lightning damage in place of its regular damage dice.It is a One Handed martial melee weapon with which only you are proficient with the Thrown property, out to 80/320 feet. When thrown in this way, the bolt instantly returns to your hand upon missing or striking its target. The weapon retains all original magical properties.
This effect lasts for 1 minute, or until you dismiss it at any time no action required.
Features 2
Aura of Gusts
Starting at 7th level, you exude an aura of violent winds when threatened.
The area within 10 feet of you is considered difficult terrain for your enemies. Additionally, you may convert any Lightning damage you deal in this area to Radiant damage, and any Radiant damage into Lightning damage.
At 18th level, the range of this aura increases to 30 feet.
Storm’s Herald
Beginning at 15th level, you gain immunity to Lightning and Thunder damage, and ranged attack rolls are made against you at Disadvantage.
The Living Tempest
At 20th level, as an action, you embody the fury of a raging storm. For 1 hour:
- You gain a fly speed of 60 feet.
- Allies within your Aura of Gusts gain the bonuses of your Storm’s Herald class feature.
- You may activate Wield the Storm as a Bonus Action at will. Additionally, when you hit an enemy with your weapon granted by Wield the Storm, you may have up to two creatures within 15 feet of the original target make a Dexterity saving throw. On a failure, they take 2d8 Lightning damage and half as much on a success as a bolt of lightning leaps to it.
Once you use this feature, you can’t use it again until you finish a long rest.
Features 1/2
The Sands of the Desert
Beginning at 6th level, you have spent a great deal of time trekking across the vast desert territories of your Draconic patron; you have become adapted to the hot, arid climates where your patron dwells, and do not suffer the effects of extreme heat as described in Chapter 5 of the Dungeon Master's Guide. Your patron has also imparted a portion of its innate immunity to electricity unto you, giving you resistance to lightning damage.
Hidden Pitfall
The ground around a Blue Dragon's lair is often filled with deadly sinkholes covered with a light coating of sand that gives way when a careless adventurer steps on it, causing them to plummet into a deep pit. Powerful Blue Dragons learn to simply cover these sinkholes with super realistic illusions that not only look real, but sound and even smell real.
Beginning at 10th level, you learn the spell Hallucinatory Terrain. It does not count against the total number of Warlock spells you know. During the ten minute casting time of Hallucinatory Terrain, you can simultaneously use Mold Earth to create up to five sinkholes of a depth of 1d6x10 feet and a width of 5 feet. After the Hallucinatory Terrain spell has finished casting, the sinkholes are indiscernible from the surrounding terrain. A creature that steps into a sinkhole must make a DC 15 Dexterity saving throw or fall into the pit, taking falling damage dependent upon the depth. A creature that succeeds on their saving throw manages to avoid falling into the pit and lands prone in the nearest unoccupied space near the sinkhole. The pits are very difficult to escape from; the walls are mostly loose sand and earth, giving little purchase for climbing. If the pit is more than ten feet deep, they cannot escape without help unless they can fly or make a DC 25 Athletics check for every ten feet they climb. For creatures with an innate climbing speed, the DC is lowered to 15. A creature must make an Investigation check against your spell save DC to see through the illusion and avoid the sinkholes.
You have fallen into a fair few of these sinkholes yourself in service to your Draconic master and have learned to land safely. As a reaction while falling, you can now reduce falling damage by an amount equal to five times your Warlock level. If you reduce the damage to 0, you do not land prone.
Aerial Combatant
Blue Dragons are extremely patient creatures. When in combat, they will fly close to a group of adventurers, unleash their lightning breath upon them, and then fly away before they have a chance to retaliate. It will repeat this over the course of hours or even days, slowly wearing its enemies down until they are too weak to resist, at which point the Blue Dragon finishes them off and consumes them. Even creatures that can fly have trouble going toe to toe with a Blue Dragon, as their flight abilities are unparalleled among Dragonkind, making them one of the most skillful aerial combatants in all of Toril.
Beginning at 14th level, you have learned to take to the sky through magical means at will and gain a flying speed of 60 feet. In addition, you can now flit in and out of combat, harrying and harassing your enemies. When you cast the spell Expeditious Retreat, you no longer need to concentrate to maintain the spell; it automatically lasts the entire ten minute duration. You can cast this spell without using a spell slot once per short rest. Additionally, when you Dash while under the effects of Expeditious Retreat, your movement does not provoke opportunity attacks.
Features
Base Class:Paladin
For as long as dragons roamed the Material Plane, there were mortals who become entice by their might's and worship them like gods. Certain sorcerer's have bloodline related to the dragon races, while few warlock's make pacts with dragon to possess their powers. As for paladin's, there are some who willing serve under to any dragons and make an oath with them. However, there a select individual's who got the attention of powerful dragon deities, either Bahamut or Tiamat, to be under their service. Upon making an oath to either one, the paladin become part of a sarced conclave known as "Dragon Lord's", beings who status are close to Ancient Dragon and are charge by their god's to protect the Dragon Race's. The Dragon Lord's doesn't just gain the skills of dragon's, but the most powerful paladins among them gain the abilities to become dragons themselves.
If in services to Bahamut, the character alignments must be: LG, NG, CG, LN, and CN.
If in services to Tiamat, the character alignments must be: LN, NE, CN, LE, and CE.
Tenets of the Dragon:
-Duty. Defeat the enemies of the dragon race's, and show them no mercy. Never turn your blade against the dragon's under your god's alignment (chromatic to Tiamat, metallic to Bahamut). The only exception against similar alignment dragon's is if they go against your god's will and thus must be punish.
-Service. Protect and served under the dragons of your god's alignment. Never reject a mission's given by a dragon or your god's.
-Honor. Take pride and spread the name of dragonkind across the land. Never insult or mock the dragon races.
-Reverence. Respect the Draconic race and hold them in the highest regard. Never look down on dragons as if superior.
Channel Divinity
When you take this Oath at 3rd level, you gain the following two Channel Divinity options. You also can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.
Draconic Breath:
All creatures within a 15 foot cone or 30 foot line originating from you must make a Dexterity Save, or take damage (of fire, cold, lightning, thunder, poison, or acid- your choice) equal to 2d10 + Your Paladin Level on a failed roll, or half as much on a successful roll. This attack feature can only be used once until you take a long rest. At the 15th level, your draconic breath does 4d10+Your Paladin Level.
Turn the Unworthy:
As an action, you present your holy symbol and speak a prayer to active your Channel Divinity. Each fiend/celestial or Dragon (opposite your moral alignment) that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Dragon Features
Aura of the Dragon
Starting at 7th level you and any friendly creatures within 10 feet may deal an additional 1d6 damage (of fire, cold, lighting, thunder, poison, or acid- your choice) with weapon attacks, but only once per round. After completing a short rest, you may choose a different damage type, and this is the damage type that is dealt until your next rest.
At the 18th level, this aura's range increases to 30 feet, and the damage increases to 2d6.
Dragon Wings
At 10th level, you gain the ability to Fly by channeling the Divine energy of Bahamut or Tiamat. For a bonus action, you can summon a set of Dragon's wings. The color of these wings are based on the alignment you are, and they match up with the dragon with the same alignment as you. Once you summon the wings, they last up to an hour and if you summon them while wearing armor, they rip holes through them exactly big enough for the wings but not enough to damage the integrity of the armor. The wings have a 30 feet flight speed. This increases to 60 upon reaching level 15. You need to take a short rest to gain back the ability.
Draconic Resistance
From 15th level, you become immune to the damage type selected for your Aura of the Dragon.
Dragon Blessing
At 20th level, your draconic deity recognizes your prowess and bestows you with a gift. With an action, for an hour, you transform into an Ancient Dragon, the alignment depending by your god's and the color on your choice (like a Red Dragon). You only retain your Intelligence, Wisdom, and Charisma, but all other stats, as well as their traits and features are replaced by the Dragon stats, traits, features, etc. You do not possess any legendary resistance and action. If you are reduced to zero hitpoints, you return to your normal form and are knocked unconscious. Enemies within your Aura of the Dragon (still active in your dragon form) take damage equal to your Charisma Score of its damage type when they enter or start their turn in the Aura, bypassing all resistances and immunities to that damage type.
While you are transformed, the following rules apply:
- Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary actions or resistances, you can’t use them.
- When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, the number of hit points you had before you transformed are reduced by half based upon the taxing nature of the transformation. Additionally, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.
- You may not cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.
- You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.
- You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.
Spellcasting
Spells
EXPANDED SPELLS
- BONES OF THE EARTH
- CALL LIGHTNING
- CHAIN LIGHTNING
- CONTROL WATER
- CONTROL WINDS
- CREATE OR DESTROY WATER
- DANCING LIGHTS
- FIRE STORM
- GUST OF WIND
- ICE STORM
- INVESTITURE OF WIND
- LIGHT
- LIGHTNING ARROW
- LIGHTNING BOLT
- LIGHTNING LURE
- SLEET STORM
- STEEL WIND STRIKE
- STORM OF VENGEANCE
- STORM SPHERE
- THUNDER STEP
- THUNDERCLAP
- THUNDEROUS SMITE
- THUNDERWAVE
- TIDAL WAVE
- WALL OF LIGHT
- WALL OF WATER
- WARDING WIND
- WHIRLWIND
- WIND WALK
- WIND WALL
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