Base Class: Cleric
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Graceful Feathers
You gain proficiency in the acrobatics skill, your jump distance is doubled, and you do not need to move in order to perform a running long jump or running high jump.
Bonus Proficiency
You gain proficiency with crossbows, short bows and longbows.
Channel Divinity: Room to Spread Your Wings
As an action, you can use Channel Divinity and present your holy symbol. Each creature within 10 ft. must make a strength saving throw against your spell save DC or be knocked prone. You also rise 10 ft. into the air for until the end of your next turn. This movement does not provoke opportunity attacks.
Air Shield
Starting at 6th level, when you or a creature within 30 feet of you is targeted by a ranged attack, you can send a gust of wind into its path. You impose disadvantage on the attack roll. This reaction does not effect ranged attacks that deal lightning damage.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold, fire, or lightning damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.
Master of the Sky
At 17th level, the sky is your home. You gain a flying speed of 60ft and attacks made against other flying creatures gain advantage.You also gain immunity to thunder and lightning damage.
Previous Versions
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