Paladin
Base Class: Paladin

Tenets of Divine Retribution

The tenets of the Oath of Divine Retribution vary by paladin, but all the tenets revolve around punishing wrongdoers by any means necessary. Paladins who uphold these tenets are willing to sacrifice even their own righteousness to mete out justice upon those who do cross the gods, so the paladins are often neutral or lawful neutral in alignment. The core principles of the tenets are brutally simple.

Instrument of gods will. My life is devoted to completing the task set out to you by your god or gods.

No Mercy for the Wicked. Ordinary foes might win my mercy, but my sworn enemies do not.

By Any Means Necessary. My qualms can't get in the way of exterminating my foes.

Restitution. If my foes wreak ruin on the world, it is because I failed to stop them. I must help those harmed by their misdeeds.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Barrier. As an action, a number of friendly creatures up to your Charisma Modifier within 15 feet are surrounded a shimmering barrier for 1 minute. The barrier grants either +2AC, or resistance to one type of damage of your choosing.

you can create a stationary shimmering barrier originating at a point of your choosing within 20 feet and lasts for 1 minute. The barrier is a cube with edges 10 feet long. All ranged attacks and thrown objects are blocked from passing in or out of the barrier. Spells and other magical effects can’t extend through the barrier or be cast through it. Melee attacks and touch spells can pass through the barrier. The barrier is visible but transparent and sound can pass through it. All creatures can pass through it except for undead, fiends, and celestials.

Wrath of the Gods. As a bonus action, you can utter a vow of enmity against a creature you can see within 30 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Resolve of Retribution

Starting at 7th level, you and friendly creatures within 10 feet of you can’t be charmed while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

Strength of Spirit

Beginning at 15th level, all smite spells do an additional +4 radiant damage for each level they are cast at.

Holy Nimbus

At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.

Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.

In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
3/17/2021 7:35:19 PM
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