Base Class: Wizard
You have seen many spells in your life but honestly why bother when you can use fireball. It's the best solution 10 times out of 10. In fact, if you aren't using spell slots to cast fireball, you are not using them correctly. This subclass will fix that for you.
Fireball Initiate
When you choose this way of life at 2nd level, all other spells you had before are deleted from your spellbook only leaving behind Firebolt, but you also gain the exclusive spell Little Fireball. This spell is here to help you slowly learn how wonderful Fireball is.
Powerful Flames
Beginning at 2nd level, your flames ignore resistances.
Fireball Adept
At 6th level you have begun to see how beautifull a Fireball spell truly is and so now when you have no more spell slots you can use a bonus action to regain 2 3rd level spell slots to cast MORE FIREBALLS. You regain this ability on a short rest.
Fireball Expert
At 10th level, your Fire spells can now ignore immunities, so everyone can enjoy your Fireball.
Fireball Grandmaster
At 14th, you have become so proficient in the way of the Fireball that when you cast a Fireball spell you can cast 2 Fireball spells. The 2nd Fireball must use at most a spell slot half the level of the 1st spellslot used to cast the 1st Fireball. You can do this a number of times equal to your INTELLIGENCE modifier. You regain this ability on a short rest.
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