Base Class: Fighter
Dragon Soldiers, aren't what their name might imply, they aren't people who fight for dragons, though it can happen, rather they become Dragon like fighters where they use the tactics they learn by studying under dragons. They use extraordinary strength or dexterity, and intelligence to defeat their foes. Training under a dragon is a hard and grueling task, tending to having those without patience or the will to keep on going after numerous of failures, to be revealed as worth. Near to every fighter wishes about to become a Dragon Soldier, for the title alone grants much respect in high elite areas. When making your Dragon Soldier think about how does your character train for/with the dragon and how is their relationship? Also keep in mind when making your Dragon Soldier what kind of dragon do they train under, it is Suggested to find a dragon that fits with the character's ideals, like if your character wants to keep order for a higher power, choose a Gold Dragon who want to keep order in check but also to rule over a vast land, think of choosing Dragon mentors in that kind of sense.
The Dragon's Breath
At 3rd level you gain the ability to Imbue a weapon with a certain element. You can as a bonus action imbue any weapon with Fire, Lightning, Acid, Poison, Cold, and or Thunder damage for 1 round. The additional Damage die is at first 1d6, but at Later levels the damage die grows; At level 8 it grows to 2d6, level 14 it grows to 2d10, and at level 18 it grows to 2d12. You can Imbue weapons with elemental power a number of times equal to your Constitution modifier (Minimum of 1 use) per long rest. You can imbue one weapon with multiple elemental damage die, but as long as 1 is still up you must make a constitution saving throw equal to 8 + Constitution Modifier + Proficiency Bonus + Number of Imbued effects still active. If you fail the all imbued effects stop and you gain 1 point of exhaustion, and if you try to imbue a weapon again after you failed already and didn't long rest yet, you must make a Constitution Saving throw Equal to Proficiency Bonus + Constitution Modifier + Intelligence Modifier, if you fail then you take another point of exhaustion. Note: if you succeed any of the saving throws you can put the additional and or new Imbution on to the weapon of choice. You can only Imbue one weapon at a time, and if you put an imbution on to a different weapon the Imbedded element of the first weapon is cancelled.
Dragon's Might
At 7th level you have earned the might of the Dragon:
You have advantage on all Strength and Constitution Checks, your skin also hardens as if giving you scales giving you an unarmored Ac of 14 + Dexterity Mod. Note if multiclassing with monk or barbarian or any other thing that allows you to add a different scoe to you Ac, you either choose the higher Ac that is given, you aren't able to combine them.
Draconian Brain
At 10th level you use the great intelligence of the dragon's to aid in your fighting. With the improvement of Dragon's eyes
- You can add your intelligence modifier to any roll you do, except for damage. You can do this a number of times equal to 1 + Intelligence Modifier per long rest. The amount you can use this increase at higher levels, at 15th level is 2 + Intelligence modifier, and at 20th level it is increased to 3 + Intelligence modifier.
- You also now can after studying an opponent for and entire round find out 1 aspect of your choice of the creature, this takes your full round to do, you can't move, attack, or do anything other than speak to others. Also if the creature you are studying leave your field of view your studying is interrupted and must be done again.
- You also gain 200 ft of Darkvision.
Dragon's Flight
At 15th level you have grown to truly live out and fight as a dragon. Your eyes have turned into the eyes of a dragon , your mind has become dragonic, your natural body has also became some wat draconic as well. But to fight and live like a dragon you must move like one.
You gain the ability to summon wings as a bonus action with the Wings last until dispelled with a reaction, they have a Flying speed equal to your Walking speed. The Flying speed is increased to 160 ft at level 20.
You also gain a movement of your Choice depending on which dragon you a have choose, you can only choose 1 type, you can do it a number of times equal to your Intelligence Modifier, and any effects that appear due to the movement disappear after you move and you have to move. You activate them as your bonus action:
| DRAGON | Movement TYPE |
|---|---|
|
Black |
Acid Swim; You gain immunity to Acid damage, and can create a line of Acid of a 120ft by 5ft line, any creature that the line touches take 4d8 Acid Damage |
|
Blue |
Lightning Jolt; Move in any area in a 120ft radius any creature you pass through take 3d10 lightning damage |
|
Brass |
Thunder Burst; You vibrate the air beneath you and you are shot up 60 ft and land anywhere within a 100 ft area of you. Any creature within a 5ft radius of where you jump from and land at take 14d4 Thunder damage. |
|
Bronze |
Lightning Pace; You gain 4x Your movement speed and when you attack a creature while moving you deal an additional 6d4 Lightning damage |
|
Copper |
Acid Bounce; You envelope yourself in a Blob of Acid and bounce to a place 15ft away and then again another 60ft, both times you land every creature takes 4d8 Acid damage |
|
Gold |
Fire Jet; You Jet forward 60ft and become intangible to all living creature, every creature you pass through take 5d4 Fire Damage |
|
Green |
Poison Bound; You make a large leap of 80ft in one direction with a Trail of poison falling down from you everyone that you leap over take 4d4 Poison Damage and must all make a Con saving throw of 18 or be paralyzed and blinded |
|
Red |
Fire Burst; You create an explosion in a area on you of your choice and you move in the opposite direction of the explosion for 80 ft, the explosion hurts any one within a 5ft radius with 5d6 Fire Damage and they are pushed back aways from the explosion by 10 ft. |
|
Silver |
Ice Skate; You make a line of ice of a 120ft by 5ft line, any creature that the line touches take 4d6 Cold Damage and they must make a Dexterity saving throw of 18 or fall prone |
|
White |
Frozen Cloud Fly; You ride a small Cloud of frost for 40ft any creature under the frost cloudtakes 4d8 Cold damage |
Draconian Form
At 18th Level, You have Mastery of the Dragon Soldier fighting style so much so that you have learnt the way of becoming unnaturally more Draconian for only a little while. While in the Draconian Form you gain:
- You gain Resistance to All forms of damage beside any magic specifically made to harm Dragons
- Your Appearance becomes more Dragon like
- You become Large in size
- All damage increases in ferocity - You gain double your Ability modifier to attack and deal damage
- You gain 8d10 + Double your Constitution modifier in Temporary Health
- When/if you die in this form you transform back to your original form seeming to have not taken any damage whatsoever
This Form lasts only 1 hour and when taken out of it either Forcefully or willfully you gain 1 point of exhaustion and can only use it once per long rest. At 19th level you can use it twice per long rest. At 20th level you can use this form 3 times per long rest and don't gain any exhaustion points while in it.
Previous Versions
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