Base Class: Sorcerer
You have no magic ability on your own, but you are a rare few that resonates with Lycra, a crystal capable of storing magic energy. Using skill in arcana and crafting you have joined the ranks of sorcerers who create magical armor to perform extraordinary spells. The path of a Mecha Sorcerer is an expensive one, and only those with the ability to obtain sufficient funds are able to become a powerful mecha sorcerer.
Enchanted Armor
You gain proficiency with all armor and shield. You may choose an armor of your choice to enchant with magic power. Enchanting takes one full day and you can only have one enchanted armor at a time. You gain the benefits and disadvantages of your chosen armor, which must be non-magical. This armor is attuned to you and can only be attuned to a mecha sorcerer.
Spell Gauntlets
You gain the ability to craft your own enchanted gauntlets for slinging spells. These are your main focus for casting spells and you can not cast spells without them. You have two gauntlets, one for each hand, which can each be inscribed to cast 1 spell of each spell level that you have available. At first level you are able to prepare 1 cantrip into each gauntlet and one first level spell into each gauntlet, giving you four total spells on your prepared list. When you gain an additional spell slot level, you can prepare one additional spell of that level into each gauntlet. Preparing spells into the gauntlets takes time and money for Lycra. The time and cost of inscribing a spell follows the time and cost for scribing spells found in xanathars guide to everything. You can not cast spells that are not inscribed into your gauntlets and spell slots are consumed as normal.
With spells readied to be fired, you can cast one spell from each gauntlet as a single action, provided you have the necessary spell slots.
Superior Advancement
You have become skilled enough to make an advancement on either the legs, torso, arms, or helmet of your armor. Choose which advancement to make:
Legs: Gain +10 to speed. Choose one movement spell that you know to enchant into this amor.
Torso: Gain +2 to AC. Choose one utility spell that you know to enchant into this armor.
Arms: You count as size large when determining your carrying capacity and the weight you can push, drag, or lift. Choose one combat spell that you know to enchant into this armor.
Helmet: Gain superior dark vision. Choose one detection spell that you know to enchant into this armor.
The enchanted spell can be used once per long rest. The price and time of scribing still applies and can be changed at anytime.
Arm Advancements
Arms: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Choose one combat spell that you know to enchant into this armor.
Hemlet Advancements
Helmet: Gain superior dark vision. Choose one detection spell that you know to enchant into this armor.
Leg advancements
Legs: Gain +10 to speed. Choose one movement spell that you know to enchant into this amor.
Torso Advancements
Torso: Gain +2 to AC. Choose one utility spell that you know to enchant into this armor.
Extra Arms
You create a set of mechanical arms that extend from your armor. These arms count as gauntlets so that you now have four gauntlets in which to inscribe spells into. As before, one spell can be fired from each gauntlet in a single action. These arms also can be used for anything that your regular hands could do such as carrying or wielding weapons or picking locks. You can even use these arms along with your own to duel wield two handed weapons.
Emergency escape
You have designed an emergency escape for the worst case scenario. When your health drops to zero, you may, instead of making life saving throws, make saving throws to re-activate your armor and return to one hit point. If you fail your saving throws then your armor uses its last power to launch you 20 feet in the opposite direction that you were facing and leave you with a single hit point.
A new armor can be enchanted, but spells will have to be re-inscribed including their cost and time.
Previous Versions
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11/27/2018 11:33:48 PM
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Posted Jun 27, 2020Are all the upgrades available at first or are they following the sorcerer level upgrades?