Base Class: Rogue
Gunners falsely professing the title of sniper are as common as bravado among drunken peasants before a bar wench. You however, are no braggart with a firearm. Whether mercenary, soldier, trained killer, or criminal, countless hours of intensive training, drills, and repetition have honed your aim from superb to unsurpassed, allowing you to make shots thought impossible and execute targets believed untouchable. You are the unseen end from above and beyond, sudden death lying in wait, and to you, everyone is but a trigger pull away from their next life.
Gunsmith
Upon choosing this archetype at 3rd level, you gain proficiency with firearms and Tinkerer's Tools.
You may use your Tinkerer's Tools to craft ammunition at half the cost, repair damaged firearms, or even draft and create new ones (DM's discretion).
Deadeye Shot
As a bonus action, choose a creature or object you can see while wielding a ranged weapon. Until you move, stow or drop that weapon, the target becomes hidden to you, or you use this feature again, you have advantage on Perception(Wisdom) checks made against the target, and ranged attacks made against it with that weapon gain the following benefits.
- They ignore non-total cover.
- They don't suffer disadvantage on attack rolls for attacking at long range, or from any effect that relies on sight.
- They don't need advantage on attack rolls to use your Sneak Attack if your Deadeye Shot hasn't changed this turn.
In My Sights
Starting at 3rd level, you've extensively trained yourself to pick up on any clues or minutae that might provide a target. You don't suffer disadvantage from lightly obscured areas when making Wisdom(Perception) checks that rely on sight and can use the Search action as a bonus action.
You gain proficiency in the Perception skill. If you are already proficient in this skill, you double your proficiency bonus to checks you make with it.
Lie in Wait
If you haven't moved since the beginning of your last turn, you gain a +10 bonus to Dexterity(Stealth) checks and can attempt to hide even when only lightly concealed.
While hidden, missing doesn't reveal your position, and when you make an attack roll with advantage that benefits from your Deadeye Shot feature, you can reroll one of its attack roll dice once.
With Extreme Prejudice
Once per turn, when you have advantage on the attack roll of an attack that benefits from your Deadeye Shot feature, you can forgo that advantage. If you do, and that attack hits and deals damage, the target must make a Constitution saving throw (DC 8+ your Dexterity modifier + your proficiency bonus). On a failure, that hit becomes a critical hit.
In the Zone
Once per turn, after you reduce a creature to 0 hit points with a ranged weapon attack that benefits from your Deadeye Shot feature, you can use your Deadeye Shot feature on another creature you can see and immediately make a ranged weapon attack against it. This attack can use your Sneak Attack without needing advantage on its attack roll, even if you've already used it this turn.
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