Base Class: Paladin
To tread the forgotten is you Path.
To remember is you Duty.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Blessed Weapon - As an action you can channel positive energy into a weapon using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Blast - As a Bonus Action deal and Additional 2d8 radiant damage after using Smite.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
detect magic, [Tooltip Not Found] |
|
5th |
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9th |
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13th |
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17th |
Aura of Identity
At 7th level, you and friendly creatures within 10 feet of you can’t be charmed while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Remember Trangressions
At Level 15 you can duplicate a creatures attack upon itself. Use the attacked creatures resistances and immunities instead of the attacking creature. You can do this once per short rest. For every level above level 15 you can use this ability one more time per short rest.
Forget
Although it is usually your path to discoverer and remember sometimes things must be forgotten as well. You can forget about one thing. Make a CHA save DC10. If Successful that thing ceases to have ever been, if failed history rewrites itself around the forgotten thing. When you cast this spell you cannot use spells or divine abilities until your next long rest.
Previous Versions
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3/20/2021 2:26:05 AM
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Coming Soon
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