Base Class: Fighter
Planar Wanderers are powerful warriors attuned to the Material Plane and one or more other planes of existence. Channelling the power of these planes, a Planar Wanderer can inflict extra damage on their opponents, channel magic through themselves, call on allies from beyond the planes, and even open gateways between the planes themselves. A Planar Wanderer may have gained their powers from traversing the planes, or they may have been conceived or born alongside a planar rift. No matter the origin of their abilities, a Planar Wanderer often finds themself capable of attuning to more planes through contact with them. Many Planar Wanderers form orders whose members come from all across the planes and serve to protect the borders between planes.
Planar Wanderer Features
| FIGHTER LEVEL | FEATURE |
|---|---|
| 3rd | Planar Attunement, Planar Speech, Planar Strike |
| 7th | Planar Magic |
| 10th | Planar Resistance |
| 15th | Planar Ally |
| 18th | Planar Shift |
Planar Attunement
Starting when you choose this archetype at 3rd level, you can attune to a different plane of existence at the end of a long rest. At the end of your long rest, choose from one of the four elemental planes, the Feywild, and the Shadowfell. Your subclass features change based on your choice for that day. You can work with your DM to determine whether you can attune to every plane, or if you need to meet certain narrative requirements to attune to more than your initial choice of plane of existence.
Elemental Plane of Air
Your subclass features are tied to the Elemental Plane of Air.
Elemental Plane of Earth
Your subclass features are tied to the Elemental Plane of Earth.
Elemental Plane of Fire
Your subclass features are tied to the Elemental Plane of Fire.
Elemental Plane of Water
Your subclass features are tied to the Elemental Plane of Water.
The Feywild
Your subclass features are tied to the Feywild.
The Shadowfell
Your subclass features are tied to the Shadowfell.
Planar Speech
When you choose this archetype at 3rd level, you learn a language related to one of the planes you are attuned to. Like all Planar Wanderer features, you can change which plane you are attuned to at the end of each long rest. The following planes correspond to the following languages:
- Elemental Plane of Fire: Ignan
- Elemental Plane of Water: Aquan
- Elemental Plane of Air: Auran
- Elemental Plane of Earth: Terran
- The Feywild: Sylvan
- The Shadowfell: Telepathy (30 ft.)
Elemental Plane of Air
You learn the Auran language.
Elemental Plane of Earth
You learn the Terran language.
Elemental Plane of Fire
You learn the Ignan language.
Elemental Plane of Water
You learn the Aquan language.
The Feywild
You learn the Sylvan language.
The Shadowfell
You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.
Planar Strike
Starting at 3rd level, once per turn, whenever you hit with a weapon attack, you can deal an additional 1d4 damage of a type determined by whichever plane of existence you are attuned to. Like all Planar Wanderer features, you can change which plane you are attuned to at the end of each long rest.
- Elemental Plane of Fire: Fire Damage
- Elemental Plane of Water: Cold Damage
- Elemental Plane of Air: Thunder Damage
- Elemental Plane of Earth: Magical Bludgeoning Damage
- The Feywild: Psychic Damage
- The Shadowfell: Necrotic Damage
The damage die increases as you gain levels in this class. At 6th level (1d6), at 11th level (1d8), and at 15th level (1d10).
Elemental Plane of Air
Your additional damage die deals thunder damage as vibrating, pressurised air surrounds your weapon.
Elemental Plane of Earth
Your additional damage die deals magical bludgeoning damage as shifting, heavy stones surround your weapon.
Elemental Plane of Fire
Your additional damage die deals fire damage as a roaring flame coats your weapon.
Elemental Plane of Water
Your additional damage die deals cold damage as freezing cold water coats your weapon.
The Feywild
Your additional damage die deals psychic damage as swirling psionic energy wreathes your weapon.
The Shadowfell
Your additional damage die deals necrotic damage as rippling shadow energy wreathes your weapon.
Planar Magic
Starting at 7th level, you can channel the magic of your attuned plane of existence through you. You gain access to a spell depending on which plane of existence you are attuned to, and you can cast that spell once per day, regaining the ability to do so at the end of your next long rest. Wisdom is your spellcasting modifier for these spells, and you do not require material components to cast them using this feature. Like all Planar Wanderer features, you can change which plane you are attuned to at the end of each long rest. The following planes correspond to the following spells:
- Elemental Plane of Fire: Fireball
- Elemental Plane of Water: Water Breathing
- Elemental Plane of Air: Fly
- Elemental Plane of Earth: Meld into Stone
- The Feywild: Fear
- The Shadowfell: Bestow Curse
Elemental Plane of Air
You learn the Fly spell, and you can cast it once per long rest without material components. Wisdom is your spellcasting modifier for this spell when cast using this feature.
Elemental Plane of Earth
You learn the Meld into Stone spell, and you can cast it once per long rest without material components. Wisdom is your spellcasting modifier for this spell when cast using this feature.
Elemental Plane of Fire
You learn the Fireball spell, and you can cast it once per long rest without material components. Wisdom is your spellcasting modifier for this spell when cast using this feature.
Elemental Plane of Water
You learn the Water Breathing spell, and you can cast it once per long rest without material components. Wisdom is your spellcasting modifier for this spell when cast using this feature.
The Feywild
You learn the Fear spell, and you can cast it once per long rest without material components. Wisdom is your spellcasting modifier for this spell when cast using this feature.
The Shadowfell
You learn the Bestow Curse spell, and you can cast it once per long rest without material components. Wisdom is your spellcasting modifier for this spell when cast using this feature.
Planar Resistance
Starting at 10th level, you gain a resistance related to one of the planes you are attuned to. Like all Planar Wanderer features, you can change which plane you are attuned to at the end of each long rest. The following planes correspond to the following languages:
- Elemental Plane of Fire: Fire Damage
- Elemental Plane of Water: Cold Damage
- Elemental Plane of Air: Thunder Damage
- Elemental Plane of Earth: Nonmagical Bludgeoning, Piercing, and Slashing Damage
- The Feywild: Psychic Damage
- The Shadowfell: Necrotic Damage
Elemental Plane of Air
You gain resistance to thunder damage.
Elemental Plane of Earth
You gain resistance to nonmagical bludgeoning, piercing, and slashing damage.
Elemental Plane of Fire
You gain resistance to fire damage.
Elemental Plane of Water
You gain resistance to cold damage.
The Feywild
You gain resistance to psychic damage.
The Shadowfell
You gain resistance to necrotic damage.
Planar Ally
Starting at 15th level, you can call on an ally from the plane of existence that you are attuned to. As an action, you can summon a Planar Ally, which appears in an empty space within 5 ft. of you. The stat block for your Planar Ally depends on which plane you are attuned to. You can summon your Planar Ally once per long rest. It listens to your commands and acts directly after your turn ends. You can instruct it to move and take its action as a bonus action on your turn. If you do not command your Planar Ally, it does not move and takes the Dodge action. Like all Planar Wanderer features, you can change which plane you are attuned to at the end of each long rest.
Elemental Plane of Air
You Planar Ally uses the Air Ally stat block:
Air ALLY
Medium elemental, shares your alignment
Armor Class 15 + your Wisdom modifier (natural armor)
Hit Points equal to your Fighter level times 5
Speed 30 ft. walking speed, 60 ft. flying speed (hover)
Damage Resistances bludgeoning, piercing, and slashing damage from non-magical weapons
Damage Immunities thunder
Senses Darkvision out to 120 ft, Passive Perception of 16.
Languages Auran, speaks the languages you speak.
Actions
Multiattack. Your Air Ally attacks twice on its turn when it uses the Planar Attack action.
Planar Attack. Melee Weapon Attack: + your proficiency bonus + your Wisdom modifier to hit, reach 5 ft., one target. Hit: 1d10 + your Wisdom modifier thunder damage.
Planar Explosion. As an action, your Air Ally can cast the Fireball spell at 3rd level using your Wisdom score and proficiency bonus as its spellcasting modifier. The Air Ally can do this once per long rest. When your Air Ally casts the spell using this feature, the damage type becomes thunder damage.
Elemental Plane of Earth
You Planar Ally uses the Earth Ally stat block:
Earth ALLY
Medium elemental, shares your alignment
Armor Class 16 + your Wisdom modifier (natural armor)
Hit Points equal to your Fighter level times 5
Speed 30 ft. walking speed, 60 ft. burrowing speed
Damage Immunities bludgeoning, piercing, and slashing damage from non-magical weapons
Senses Darkvision out to 120 ft, Passive Perception of 14.
Languages Terran, speaks the languages you speak.
Actions
Multiattack. Your Earth Ally attacks twice on its turn when it uses the Planar Attack action.
Planar Attack. Melee Weapon Attack: + your proficiency bonus + your Wisdom modifier to hit, reach 5 ft., one target. Hit: 1d10 + your Wisdom modifier magical bludgeoning damage.
Planar Explosion. As an action, your Earth Ally can cast the Fireball spell at 3rd level using your Wisdom score and proficiency bonus as its spellcasting modifier. The Earth Ally can do this once per long rest. When your Earth Ally casts the spell using this feature, the damage type becomes magical bludgeoning damage.
Elemental Plane of Fire
You Planar Ally uses the Fire Ally stat block:
Fire Ally
Medium elemental, shares your alignment
Armor Class 13 + your Wisdom modifier (natural armor)
Hit Points equal to your Fighter level times 5
Speed 50 ft. walking speed
Damage Resistances bludgeoning, piercing, and slashing damage from non-magical weapons
Damage Immunities fire
Senses Darkvision out to 120 ft, Passive Perception of 16.
Languages Ignan, speaks the languages you speak.
Actions
Multiattack. Your Fire Ally attacks twice on its turn when it uses the Planar Attack action.
Planar Attack. Melee Weapon Attack: + your proficiency bonus + your Wisdom modifier to hit, reach 5 ft., one target. Hit: 1d10 + your Wisdom modifier fire damage.
Planar Explosion. As an action, your Fire Ally can cast the Fireball spell using your Wisdom score and proficiency bonus as its spellcasting modifier. The Fire Ally can do this once per long rest.
Elemental Plane of Water
You Planar Ally uses the Water Ally stat block:
Water ALLY
Medium elemental, shares your alignment
Armor Class 12 + your Wisdom modifier (natural armor)
Hit Points equal to your Fighter level times 5
Speed 30 ft. walking speed, 60 ft. swimming speed
Damage Resistances bludgeoning, piercing, and slashing damage from non-magical weapons
Damage Immunities cold
Senses Darkvision out to 120 ft, Passive Perception of 16.
Languages Aquan, speaks the languages you speak.
Actions
Multiattack. Your Water Ally attacks twice on its turn when it uses the Planar Attack action.
Planar Attack. Melee Weapon Attack: + your proficiency bonus + your Wisdom modifier to hit, reach 5 ft., one target. Hit: 1d10 + your Wisdom modifier cold damage.
Planar Explosion. As an action, your Water Ally can cast the Fireball spell at 3rd level using your Wisdom score and proficiency bonus as its spellcasting modifier. The Water Ally can do this once per long rest. When your Water Ally casts the spell using this feature, the damage type becomes cold damage.
The Feywild
You Planar Ally uses the Feywild Ally stat block:
Feywild ALLY
Medium fey, shares your alignment
Armor Class 14 + your Wisdom modifier (natural armor)
Hit Points equal to your Fighter level times 5
Speed 30 ft. walking speed, 60 ft. flying speed (hover)
Damage Resistances bludgeoning, piercing, and slashing damage from non-magical weapons
Damage Immunities psychic
Senses Darkvision out to 120 ft, Passive Perception of 16.
Languages Sylvan, speaks the languages you speak.
Actions
Multiattack. Your Feywild Ally attacks twice on its turn when it uses the Planar Attack action.
Planar Attack. Melee Weapon Attack: + your proficiency bonus + your Wisdom modifier to hit, reach 5 ft., one target. Hit: 1d10 + your Wisdom modifier psychic damage.
Planar Explosion. As an action, your Feywild Ally can cast the Fireball spell at 3rd level using your Wisdom score and proficiency bonus as its spellcasting modifier. The Feywild Ally can do this once per long rest. When your Feywild Ally casts the spell using this feature, the damage type becomes psychic damage.
The Shadowfell
You Planar Ally uses the Shadowfell Ally stat block:
Shadowfell ALLY
Medium undead, shares your alignment
Armor Class 16 + your Wisdom modifier (natural armor)
Hit Points equal to your Fighter level times 5
Speed 50 ft. walking speed
Damage Resistances bludgeoning, piercing, and slashing damage from non-magical weapons
Damage Immunities necrotic
Senses Darkvision out to 120 ft, Passive Perception of 16.
Languages Telepathy (30 ft., one creature at a time), speaks the languages you speak.
Actions
Multiattack. Your Shadowfell Ally attacks twice on its turn when it uses the Planar Attack action.
Planar Attack. Melee Weapon Attack: + your proficiency bonus + your Wisdom modifier to hit, reach 5 ft., one target. Hit: 1d10 + your Wisdom modifier necrotic damage.
Planar Explosion. As an action, your Shadowfell Ally can cast the Fireball spell at 3rd level using your Wisdom score and proficiency bonus as its spellcasting modifier. The Shadowfell Ally can do this once per long rest. When your Shadowfell Ally casts the spell using this feature, the damage type becomes necrotic damage.
Planar Shift
Starting at 18th level, once per long rest, you can cast the Plane Shift spell without expending material components. You can only use the spell cast through this feature to plane shift to either the material plane or the plane of existence you are currently attuned to. Wisdom is your spellcasting modifier for this spell when cast using this feature. You regain the use of this feature at the end of your next long rest.
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