Fighter
Base Class: Fighter

Mmm... yummy garlic

Layered Defense

Beginning when you choose this archetype at 3rd level, your skin is incased with thick, white bulbs. Your AC is permanently increased by 2.

Stinking Aura

Starting at 7th level you emanate a stinking aura, granting immunity to the poisoned condition and poison damage. In addition, you can cast stinking cloud once per long rest.

Pocket Garlic (AKA Garflick of the Wrist)

Starting at tenth level, with a garflick of the wrist, you throw garlic straight into the eyes of your enemies. As many times as your proficiency bonus per short rest, you may replace one of your attacks with pocket garlic. You must make an attack roll (Prof + STR), with damage being 2 d4 + STR. They must pass a constitution saving throw on a hit (8 + CON + Prof), or be blinded and poisoned for 1 minute. They may repeat this saving throw at each of the end of their turns.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Superior Stink

Starting at 15th level, you may now cast the stinking cloud spell twice a day, and cast the cloudkill spell once per long rest. You and any creatures you choose are immune to the effects of both of these spells.

P.O.G.S.P.

At 18th level, you INITIATE PROJECT ORGASMIC GARLIC SUPER POWER. You turn into a garlic superhero. Once per long rest, your fists become garlic bulbs, which deal 2 d12 + STR bludgeoning damage and 2 d12 poison damage. In addition, you permanently have the cloudkill spell cast centered around yourself. You and your allies are immune to the effects of the spell. In addition, you can encase your allies in harmless garlic bulbs when they fall in battle. As a reaction, you can surround an ally that has just fallen unconscious in garlic. They are immune to all damage, gain 2 d12 hit points, and are incapacitated for 2 rounds.

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