Bard
Base Class: Bard

College of Confections bards use Signature Sweets to create magical effects and wonders. These candies have incredibly powerful effects but sometimes have downsides and can only be used a few times per long rest, so use them sparingly. 

Bonus Proficiencies

Gain Proficiency with Cooking Utensils, you can use a Cooking Utensil as a spellcasting focus.

Gain Proficiency with either Medicine or Nature.

Signature Sweets

Starting at 3rd level, you have a number of Signature Points equal to 1+ your Level. You can expend a spell slot to gain Signature Points equal to the level of the spell slot. Creating a Signature Sweet costs an action unless stated otherwise, and eating a Signature Sweet costs a bonus action. Throwing or using a Signature Sweet costs an action.

Signature Sweets Table

You regain all Signature Points on a long rest, and all Signature Sweets expire on a long rest. 

Candy Coating

At 3rd level you can expend a use of Bardic inspiration to give an ally temporary HP equal to the roll of your inspiration die. 

Mystifying Aroma

By spending 1 minute performing and cooking, you can convince any creature to eat any of your delectable treats.  At the end of your performance, choose a number of creatures within 60 feet of you who listened to it in full, up to a number equal to your Charisma modifier (minimum of one). Each target must succeed on a Wisdom saving throw against your spell save DC or be charmed by your cooking. Those affected by this feel compelled to try anything prepared by you, regardless of how much magic or poison is in the dish. Anyone immune to charm effects is immune to this performance.

Sugar Rush

Starting at level 14, as a bonus action you can enter a sugar fueled frenzy, doubling movement speed and adding the following benefits.
- You have advantage on Dexterity Checks and Saves.
- When avoiding spells, avoid all damage instead of only half.
- When attacking with Dexterity weapons, gain a +2 bonus to the damage roll.

Sugar Rush lasts one minute, at the end you crash, taking 1d4 damage and halving movement speed for 2 turns.

Comments

Posts Quoted:
Reply
Clear All Quotes