Base Class: Druid
Druid's who are members of the motherhood circle have all dedicated their lives to bearing and raising children, and the skill and wisdom earned through this grants them powerful abilities to support, defend and assist their loved ones, such as their own children, partners, family members and of course, teammate . They specialise in the wisdom required to help, assist and support others and have the skill and determination to defend those they care about. Their presence alone eases and supports others, they have the power to defend others from danger, and can even locate, help and find anyone they hold dear.
This sub class has a lot of features and themes centred on allies, friends and family, and in turn works best when paired with lots of role play.
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Aura of the Supportive
Your love and support has no bounds for those you care for. When you use this bonus action, an invisible aura of 30ft surrounds and is pin pointed on you. You are not affected by the aura's affects, but any willing creature gains the following benefits.
* You give a +2 bonus to one saving throw of choice of the caster, this scales to +4 at 6th, then +5 at 11th, +6 at 14, and 7+ at 18.
* You are immune to being incapacitated, but if you have zero HP you have disadvantage on all throws except for saving throws and death throws. You also cannot stabilise or heal yourself This lasts until the end of your next turn, which then you will be downed.
* When healed by the mother druid, you gain extra temporary HP points dependant the mother's druid level. This aura is stopped after 1 minutes, if the user dies or become incapacitated. However, if the mother becomes incapacitated or dies in combat.
Additional Spell list
As the supporter and carer of your party, you gain multiple spells from the cleric spell book.
These spells will only appear at there respective level.
Eyes of the Caring
Your bountiful insight and knowledge of on your loved ones allows you to peer through the curtains of reality to ensure their safety and location. Whilst siting and meditating for a minute, you can decipher information about a significant other through the connection of your soul. Unlike most abilities, this traits' powers is completely dependent on the relationships you've made, the stronger they are the longer the range and stronger/more affects this meditation action has. for each relationship, it brigs the follwoing affects when meditating and searching:
Enemies: Nothing
Acquaintances: Will show user the general direction of their location if they are within at least a 30ft radius away from you.
Allies: increases range to 60ft away from you and will show if they are alive or not.
Friends: increases range to 300ft, will give a basic description of where they are and will show user there general health(healthy, hurt, dying, dead ect)
Close friends: Increases range to 5 miles, will show a clearer visualisation of where they are, shows their general health in greater detail (includes stress, if insane or virtuous, any conditions etc)
Family and Partners: Increases range to 10 kilometres, will give exact location of there whereabouts (how far away in miles and feet, direction, details of the place they are at) and will show exact health condition. this includes close friends conditions, but will also show how many times they have fought since a long rest, who hurt them, specific harm or damage dealt and how many limited use features and spell slots they've used.
Children of the Mother: There is no limit to this features range, even across different planes of existence and reality and is not hindered by any magic (even level 9). It shares all the features of the last relationship. they can also directly see, visualise and communicate with this person, both ends being able to hear and see one another. And if the other end is in danger, the mother can teleport anyone in this relationship class to her location. (she cannot teleport herself to the other person) and this is only usable one per month for each person.
Guard of the Overprotective
You care for your teammates and loved ones so much that your willing yo take any hit for them. Whilst your aura is active, you can teleport to a nearby willing creature (in your aura's range) and take the hit as a reaction. You can use this as many times as the amount your wisdom modifier. During this, you have resistance to whatever damage your taking and gain temporary HP equal to your druid level.
Class Feature Improvements
Your new gained experience and power has driven you to become an even better parent and in turn support. The following class features receive improvements.
Aura of the Supportive
The range of the aura increases generally and even further if the willing creature has a strong relationship. The base Aura range is now 60ft, and for those who are close friends, partners or family, the range is instead 100ft and gain an additional benefit. When affected by a healing spell made by you, they heal an additional 1d6 + druid level.
Guard of the Overprotective
Whilst taking a hit for another, the defended person gains temporary HP equal to your druid level if they are below half HP, this lasts for 5 turns.
Previous Versions
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3/22/2021 2:16:38 AM
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Coming Soon
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