Base Class: Cleric
The bonds that drive people to come together, for good or for ill, are useful tools for the right circumstances.
Passion Domain Spells
| SPELL LEVEL | SPELLS |
|---|---|
|
1st |
|
|
2nd |
|
|
3rd |
|
|
4th |
|
|
5th |
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with heavy armour, martial weapons and and the persuasion skill.
Passionate Defence
At 1st level you may have someone channel the energy of the people around them into a shield. As a bonus action you may give a creature within 30ft of you temporary hitpoints equal to your Wisdom modifier. If the creature has at least 3 other creatures within 10ft of it, instead give it double that number of temporary hitpoints. These temporary hitpoints last for 1 minute.
You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Channel Divinity: Furious Outburst
Starting at 2nd level, you can use your Channel Divinity to force people to attack each other.
As an action, you can use Channel Divinity and present your holy symbol to allow a number of friendly creatures equal to your proficiency bonus within 30 feet of you to use it's reaction to attack another creature.
Passionate Fortitude
Beginning at 6th level, you can use the strength of other creatures to bolster your allies. Whenever you use your Passionate Defence feature, that creature also gains a +2 modifier to any saving throws they take until the beginning of your next turn. This bonus increases to +4 if they have 3 or more creatures within 10 feet of them as the Passionate Defence feature is used.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Passionate Fury
Beginning at 17th level, you may infuse strikes with the power of the creatures around you. Whenever a creature within 30ft of you is dealt damage, you may use your reaction to additional radiant damage equal to your Wisdom modifier. This damage doubles if the target has at least 3 other creatures within 10ft of it.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/25/2021 1:43:32 PM
|
12
|
1
|
0.1
|
Coming Soon
|
|
|
3/22/2021 6:45:39 PM
|
15
|
0
|
0.2
|
Coming Soon
|
Comments