Barbarian
Base Class: Barbarian

A multi-class build for Bards and Barbarians - The BardBardain is a subclass that can cast Bard magic while in Rage. Sacrificing some Barbarian strengths to help boost the support provided by the Bard.

Dragon Totem Spirit

When you adopt this path, you choose a totem spirit and gain the magic of Dragons. You must make or acquire a physical totem object — an amulet, weapon, instrument or similar adornment — that incorporates fur or feathers, claws, teeth, or bones of the totem animal.

While raging, the use of magic is no longer restricted. As long as the totem is on the body, the character can cast magic according to the rules and restrictions of the Bard class.

Bardbarian Inspiration

Yours is a path that seeks alignment with the magical world, giving you a magic presence. When you adopt this path, you gain the ability to cast Bardic Inspiration as an Area of Effect spell with a range of 40 feet. Effects Allies; they do not have to understand you but must be able to hear you.

This empowered Bardic Inspiration lasts 10 minutes for each Barbarian level until used (a minimum of 30 minutes). You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a short rest.

Mocking Blows

At 6th level you master the ability to attack with your words as well as your weapon. When attacking with your Totem you can cast a powerful Vicious Mockery in place of your extra attack.

If the target of your Attack can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 2d4 damage and have disadvantage on the next attack roll it makes before the end of its next turn.

This spell's damage increases by 1d4 when you reach 11th level (3d4), and 17th level (4d4).

War Caster Focus

At 6th level you gain feat, War Caster - You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:

  • You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
  • You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
  • When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

10th Level

At 10th level, you gain

14th Level

At 14th level

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