Base Class: Blood Hunter
Most Blood Hunters hunt the creatures of the night but there have to be people to keep the world in balance. Those people are the members of the Order of the Dark, instead of hunting the night they hunt the light, taking out the radiant beans that rule the light. When the sun rises these hunters go out spreading the Dark to help balance out the light.
Rite of Dusk
Rite of the Dusk. Your rite damage is necrotic damage. While the rite is active, you gain the following benefits:
- Your weapon cancels out any magical light to normal lighting or bright light turning 20 ft around you into the dim light.
- You have resistance to radiant damage.
- Your weapon deals one additional hemocraft die of rite damage when you hit a Celestial
Overpowering Curse
Beginning at 3rd level, you gain the ability to give disadvantage to the creature your blood curse is affecting. When used the creature has disadvantage against the initial save for the curse. Ex: You curse a creature with curse of binding and use this ability, the creature has disadvantage on the strength save it has to make. (Can be used a number of times equal to your int modifier)
Shattering darkness
Upon reaching 7th level, during your turn, you can use a bonus action to cause Shattering Darkness.
You can use this feature once. Beginning at 15th level, you can use your Shattering darkness feature twice between rests. You regain all expended uses when you finish a short or long rest.
Knowledge from the grave
You gain a plus 5 to hit a Celestial and a plus 2 to AC against them.
Blood Curse of the Un-holy
At 15th level, you’ve honed your hemocraft to make creatures lose connection to their light. You gain the Blood Curse of the Un-holy for your Blood Maledict feature. This doesn’t count against your number of blood curses known.
Shadow revival
Upon reaching 18th level, you gain the ability to turn into a shadow assassin upon being knocked out.
Previous Versions
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