Cleric
Base Class: Cleric

These infamous clerics hoard treasure and coin, devoting their every moment to amassing more. They bend their underlings to their will, sending them out to collect ever more gold through ""donations" of the townsfolk.

Disciple of Trade

When you choose this domain at 1st level, you gain proficiency in the persuasion skill. You can spend 10 gp as bonus action, and regain spent a spellslot of 1st level. You can spend 50gp to regain a 2nd level slot, 200gp for a 3rd level slot, and 500gp for a 4th level slot.

Tax Collector

Also starting at 1st level, whenever you kill a creature, you gain an amount of gp equal to twice their number of hit dice rounded up. This gold appears at the feet of the corpse. In addition to this, each dawn, 1 gp appears at your feet.

Channel Divinity: Barter

Starting at 2nd level, you can use your Channel Divinity to trade items and  gain supplies.

As an action you can raise your holy symbol into the air, choose any number of items you are wearing or carrying (you don't need to select any), these items disappear and their cost in cons appears at your feet or in a container you are carrying. Then you may choose any amount of items from the adventuring gear section (you don't need to select any), you must consume an amount of gold equal to the total cost of the items. These items then appear at your feet or in a container you are carrying.

Master Tradesman

Beginning at 6th level, when you buy an item worth at least 50gp, you can subtract an amount of gold pieces from the price equal to 5 times your Wisdom modifier.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Grand Trader

Starting at 17th level, you may spend an action to magically consume 1000gp and regain a spell slot of 5th level. You can do so twice. You regain all spent uses on a long rest.

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