Rogue
Base Class: Rogue

These rogues have learned the art of stealth, navigation, and killing from an ancient set of doctrines.

Shadow Traverser

Starting at third level, you gain a permanent +5 to stealth checks,  in addition to any other bonuses. Also, you gain a climbing speed equal to your running speed, and have advantage on acrobatics checks.

Nimble Counter

Starting at 3rd level,  when wearing light or no armor, and wielding at least one one-handed, finesse weapon, you can use a bonus action to add your dexterity modifier to your AC. If an attack is blocked this way, you can make melee weapon attack against the original attacker. This feature can only be used a number of counter attacks per day equal to your dexterity modifier+proficiency bonus have been used.

Aerial Assault

Starting at 9th level, when you take an attack action at the end of a fall you have advantage on your attack, and deal an extra 1d6 damage per 10 feet fallen, to a maximum of 5d6. In addition, on a hit, all falling damage is negated.

Eagle Vision

Starting at level 13, you may cast the spell hunters mark at 1st level at will. This casting requires no spell slots or components. In addition you have advantage on deception and stealth checks to blend into a crowd.

Double strike

Starting at 17th level, when you take the attack action, you may strike a second time with the offhand. If the first attack was a sneak attack, you can deal sneak attack damage on both attacks.

Creed Killer Image

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