Ranger
Base Class: Ranger

You have ventured into ruins and tomes to uncover ancient glyphs and symbols, endued with deep and forgotten magic of times long ago. You utilize these glyphs and their benefits to create an assortment of buffs for your ventures.

Rune Seeker Spells

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Rune Seeker Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Ranger LEVEL SPELLS

3rd

Heroism

5th

Enhance Ability

9th

Elemental Weapon

13th

Stoneskin

17th

Legend Lore

 

Runes of the Elements

You uncover certain glyphs and runes in your travels and study, each pertaining to some aspect. You can place these runes on your gear, weapons, clothing, trinkets, and where else that can be held on your person. While you have these runes on you, you gain their aspects and abilities. At 3rd level, you know 2 runes of your choice, and you learn an additional rune at 5th (3), 7th (4), and 15th (5) level. 

  • Dynamic Rune of Fog. You become light on your feet, moving like vapor. You have a bonus to Stealth skill checks equal to your Wisdom modifier. Additionally, when you are hit with an attack, as an reaction you can teleport in a quick gaseous form to any point that you can see within 30 feet, causing the attack to miss. Once you use this reaction, you can't use it again until you finish a short or long rest.
  • Dynamic Rune of Cinder. You wave sparks of fire around you like blossoms. You know the Control Flames cantrip, which is a ranger spell for you. You can also use a bonus action to deal extra fire damage on weapon attacks equal to your Wisdom modifier for 1 minute. Once you use this bonus action, you can't use it again until you finish a long rest.
  • Mortal Rune of Blood. Your flesh becomes strengthened by this glyph. You have advantage on saves against poison and disease. Additionally, when you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this again until you finish a long rest.
  • Mortal Rune of Clay. You are in-touch to the styles of artisans past. You gain proficiency with Potter's Tools and with Smith's Tools. You also gain a +1 to your AC while wearing armor.
  • Ethereal Rune of Crystal. This connection to the deepened earth brings about peculiar magic. You know the Prestigitation cantrip, which is a ranger spell for you. You can also cast the Faerie Fire spell without expending a spell slot, with Wisdom as your spellcasting ability. Once you cast this spell, you can't cast it again until you finish a long rest.
  • Ethereal Rune of Stars. This rune is bonded to the otherworldly realm above. You know the Guidance cantrip, which is a ranger spell for you. Additionally, when you make an attack and miss, or a hostile creature hits you with an attack, you can use your reaction to reroll the attack roll and use the new roll. Once you use this ability, you must finish a long rest to use it again.

Empowered Strike

At 3rd level, you learn a glyph that can be placed on your weapons. Once per turn, you can invoke this glyph and deal an additional 1d6 force damage on your attacks. During a long rest, you can choose a different glyph to instead change the damage type to either fire, lightning, or cold damage, which lasts until your next long rest.

Tongue of Ancients

At 3rd level, your study and knowledge of ancient carvings and symbols makes you able to read, speak, and write in Giant and Dwarven. 

Runes of Time

You uncover two runes of the heavens, one relating to the sun and one to the moon. At 7th level, you choose one.

  • Rune of Sun. This glyph embodies the day, that of change, action, and chaos. You have resistance to fire damage, and you can cast the Haste spell without a spell slot or material components, which you can only do so once before needing to finish a long rest.
  • Rune of Moon. This glyph embodies the night, representing stillness, calm, and harmony. You have resistance to cold damage, and you can cast the Slow spell without a spell slot or material components, which you can only do so once before needing to finish a long rest.

Additional Rune

At 7th level, you learn an additional rune

Greater Runes

You bring about the greater potential of the runes you know. At 11th level, the runes you know gain additional effects.

  • Fog. When you use your reaction to teleport, you are under the effects of the Blur spell until the end of your next turn.
  • Cinder. While your extra fire damage is active, any hostile creature that ends its turn within 10 feet of you must make a Constitution saving throw or take fire damage equal to your Wisdom modifier.
  • Blood. While your current hit points are below half your max health points, you regain 1 hit point at the start of each of your turns. This effect ends when you are reduced to 0 hit points, in which you must finish a long rest for it to be activated again.
  • Clay. You have resistance to nonmagical bludgeoning, piercing, and slashing damage while you are wearing armor.
  • Crystal. When activating this rune to cast Faerie Fire, for each target affected, roll a d4. On even, the target is also stunned alongside the spell's normal effects. On odd, the target is also blinded. At the end of each of their turns, the target can make a Wisdom save and end the condition on a success.
  • Stars. While having this rune on you, you can't be surprised while you are unconscious.

Gift of the Glyph

You can provide an ally with the same effects of one of your known runes. At 15th level, as an action, you can choose one of your runes that you know and any creature of your choice that you can see within 30 feet gets the benefits of having that rune on their person. This feature is active while that ally is within 120 feet of you and on the same plane of existence, and lasts for an hour. Modifiers and spellcasting ability goes by yours. Once you use this feature, you must finish a long rest in order to use it again.

Additional Rune

At 15th level, you learn an additional rune

Previous Versions

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3/26/2021 7:00:18 AM
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