Warlock
Base Class: Warlock

You house an embodiment of your patron within your own body. The power you possess came at the price of coexisting with your patron, allowing them to experience life from your perspective. The power inside you comes with a separate consciousness, emulating the ego of your patron. 

Expanded Spell List

The Vessel lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Vessel Expanded Spells
Spell Level Spells

1st

wrathful smite, command

2nd

blindness/deafness, Blur

3rd

elemental weapon, stinking cloud

4th

phantasmal killer, wall of fire

5th

banishing smite, hallow

Patron's Puppet

Starting at 1st level, you may use a bonus action to become possessed by the power of your patron, boosting your martial prowess. For 1 minute you become possessed, and gain an unarmored AC of 10 + Dex + Cha and your movement speed is increased by 5 times your proficiency bonus.

 At 10th level, you have grown accustomed to acting on your patrons will, and may use this feature as a free action upon entering combat.

While possessed in this manner, your behavior resembles a mesh between your personality and the ego of your patron.

You may use this feature a number of times equal to your charisma modifier per short or long rest.

Vessel's Might

At 1st level, you acquire the knowledge of your patron's preferred fighting style. You gain proficiency with shields and 3 martial weapons of your choice. You may use any weapon you are proficient with as a spellcasting focus.

Power to Persuade Death

Starting at 6th level, you can imbue a corpse with a fraction of your patrons power. You may expend one Hit-Dice and cast Speak with Dead without expending a spell slot.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Power Overflowing

Starting at 10th level, attacks made with weapons you are proficient with count as magical for the Purpose of overcoming Resistance and immunity to nonmagical attacks and damage.

When you hit a creature with an attack on your turn, you may expend any number of Hit-Dice up to half your Warlock level rounded down to deal additional force damage equal to the amount rolled.

Perfect Symbiosis

You have learned not only to wield your patrons power, but to let that power wield you. After spending countless hours acclimating to the foreign energy in your body, you now can draw upon your patrons power to replenish your stamina.

Starting at 14th level, when you use your Patron's Puppet feature to become possessed and you have no remaining hit dice, regain a number of Hit Dice equal to your Charisma modifier.

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