Bard
Base Class: Bard

Those that adhere to the College of Worship use their abilities to spread the words of the divine. Devoted followers of a particular god or pantheon of deities, bards of the College of Worship wield radiant power akin to that of clerics and paladins, and tie together tunes, poetry, and artworks in praise and worship of their gods. Bards of the College of Worship work tirelessly to act as emissaries of their gods and impose their will upon the world.

Heavenly Song

Starting at 3rd level when you choose this College, whenever an ally rolls your Bardic Inspiration die, they also heal a number of hit points equal to the number rolled on the Bardic Inspiration die.

Divine Knowledge

You gain proficiency in the Religion skill, and for every roll you make that uses this proficiency, that proficiency bonus is doubled.

Radiant Voice

Starting at 3rd level when you choose this College, whenever an ally uses your Bardic Inspiration die on an attack roll and they successfully hit their target, they deal an additional amount of radiant damage equal to the number rolled on the Bardic Inspiration die.

Mantle of Divinity

At 6th level, once per long rest as a bonus action, you can shroud yourself in brilliant divine light. For one minute, every time you deal damage to an enemy or a range of enemies, you can select one of the targets and roll your Bardic Inspiration die. You deal an additional amount of radiant damage equal to the number you rolled. This feature does not expend a use of your Bardic Inspiration die.

Divine Presence

At 14th level, you find yourself channelling the power of divinity directly, altering your form into that of a celestial creature.

As an action, you can expend two uses of your Bardic Inspiration feature to transform yourself into a unicorn. When you become a unicorn in this way, you do not gain access to the unicorn's legendary actions, but you do retain your Intelligence, Wisdom, and Charisma scores. This transformation lasts for a number of hours equal to half your Bard level, until you transform back as a bonus action, or until the unicorn form drops to 0 hit points, whichever comes first.

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