Fighter
Base Class: Fighter

For some swordplay is a means to an end—that end being violent death. The Dual Wielder is a fighter of untrammeled fury, slick with blood. You thrill in the chaos of battle, and charge into certain death with a storm of blades.

Dual Wielder

At 3rd level, when you use your action surge, you may take an additional bonus action that may only be used to make an attack with the weapon in your other hand.

Eager for Combat

At 3rd level, on your first round of combat, after initiative is rolled, you gain +10 feet of movement.

Provoke

At 3rd level, as a bonus action, you may target any number of creatures (equal to your Charisma modifier), when you do so they must make a wisdom saving throw (DC = 8 + proficiency + Charisma). On a failed save the target creatures have disadvantage on attacks made against creatures other than you until the end of their next turn. You may only use this feature once before taking a short rest.

Double Strike

At 7th level, you learn to strike with your off hand in conjunction with your main hand attack. Whenever you hit a creature with an attack, you deal additional damage equal to the weapon you're holding in the other hand.

Whirlwind

At 10th level, until the start of your next turn, when you use the attack action against a creature, you may make one additional weapon attack against every other enemy creature that is within 5 feet of you. You may not attack the same creature twice. After making an attack against a creature using this ability, that creature can’t make opportunity attacks against you for the rest of your turn.
Once you use this feature, you must finish a short or long rest before you can use it again.

Live By The Sword

At 15th level, you can take the dodge action as a bonus action.

Death By A Thousand Cuts

At 18th level, when you hit a creature with 3 or more attacks on your turn, that creature takes additional damage equal to your fighter level.

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