Base Class: Monk
Monks of the way of the Brewmaster are unpredictable masters who supplement their martial prowess with concoctions that strengthen their endurance. These monks serve along side the Mistweavers at the Tien Monastery and value good drink and company. Don't be fooled by their sometimes aloof and fun demeanor, as these monks are able to go toe to toe with threats of any kind.
Bonus Proficiency
Starting when you choose this tradition at the 3rd level, you gain proficiency with Brewers Supplies and add a set to your inventory.
Iron Body
Also at 3rd level, you have hardened your body, allowing you to drink more and shrug off stronger blows. Whenever you imbibe a brew you created, you regain 1 ki point. Additionally, you can now use your Constitution modifier in place of your Wisdom modifier when determining your ki save, and unarmored defense.
Brewmaster Concoctions
At 6th level you gain the ability to brew special concoctions to enhance your combat abilities. You learn 2 concoctions starting at 6th level, and learn an additional concoction at 11th, and 17th level. During a long rest you can prepare a number of concoctions equal to your proficiency bonus.
Brew of Spitting Flames
An extremely flammable alcoholic substance. When imbibed your stomach churns with a mild burning pain, and then flames roar from your mouth. As an action you can drink this brew, you can then take an action on any of your following turns within the next minute to spit flames. Creature in a 15 foot cone in front of you must make a dexterity saving throw or suffer fire damage equal to 2d6 + your Constitution modifier, or half on a successful save. This damage increases to 3d8 at 11th level, and 4d10 at 17th level.
While you are under the effects of this brew, you must maintain concentration as if concentrating on a spell. If you lose concentration, you harmlessly throw up the remainder of the brew.
Fortifying Brew
A slow flowing, think liquid with a pasty golden color. When imbibed your senses dull, and pain ceases to bother you. As an action, you can drink this brew to fortify yourself. You gain temporary hit points equal to your monk level. While you have these temporary hit points, any damage you take that isn't psychic is reduced by an amount equal to your Constitution modifier (minimum of one).
Iron Skin Brew
When imbibed you feel your muscles flex and tighten, as attacks seem to glance off you. As an action you can drink this brew to give yourself resistance to bludgeoning, slashing, and piercing damage until the end of your next turn. You also become immune to the stunned condition, and can't be knocked unconscious. If your are reduced to 0 hit points while under this
effect you are instead reduced to 1 hit point. When this effect ends, if you would have fallen unconscious under the effects of Iron Skin Brew, you immediately fall unconscious.
Purifying Brew
When imbibed, a sense of bliss washes over you as you immediately begin to feel calm. As an action you can drink this brew to gain hit points equal to half your monk level (rounded up), and end one poison or disease affecting you.
At 11th level, this brew also ends one harmful magical effect that is affecting you as well.
Swift Foot Brew
When imbibed your sense heighten, and the world around you seems to slow down. As an action, you can drink this brew. Until the end of your next turn, you can take the Dash action once on your turn as a free action, and opportunity attacks made against you are made at a disadvantage.
Stance of the Ox
At the 11th level, you have learned to empower your stance with your ki. You can spend half of your movement and 1 ki point to adopt the stance of the Ox. While in this stance you can't be unwillingly moved by any means. You also have resistance to bludgeoning, piercing and slashing damage from nonmagical weapons while in this stance. You remain in this stance as long as you don't move.
Stagger
At the 17th level, you have learned to shrug off even the most severe damage. When you take damage, you can use your reaction to reduce the damage to 0. You can use this feature once, and must finish a short or long rest before you can use it again.
Previous Versions
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