Rogue
Base Class: Rogue

This is a rework of the Thief subclass with more of an emphasis on using and avoiding magic.

All feedback is much appreciated.

Fast Hands

Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves’ tools to disarm a trap or open a lock, or take the [Tooltip Not Found] action.

In addition, you gain a climbing speed equal to your walking speed.

Use Magic Device

By 3rd level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.

In addition, you gain proficiency in the Arcana skill if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses that Proficiency

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Arcane Evasion

By 7th level, You have advantage on saving throws against spells and other magical effects. When a spell or other magical effect subjects you to a saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Reactive

At 13th level you gain an extra reactions equal to your Intelligence modifier (minimum of +1)

Thief’s Reflexes

When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can’t use this feature when you are surprised.

Previous Versions

Name Date Modified Views Adds Version Actions
3/20/2021 3:59:47 AM
16
0
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Coming Soon
9/1/2021 10:56:38 AM
79
13
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Coming Soon

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