Base Class: Barbarian
Those who walk the path of the iron fist rely on the tools nature gave them; their hands and their raw strength. These barbarians prefer the personal touch of fighting an enemy up close and personal, relishing in the opportunity to feel the power of each of their strikes. Iron Fist barbarians can be found as adventurers, brawlers, and mercenaries.
Dwarves have a notably large population of iron fist barbarians, most likely due to their strong sense of honour, treacherous working conditions, and the copious amount of mead they drink on a daily basis.
Raging Strikes
Beginning at 3rd level, while you are raging you can roll a D6 in place of the normal damage of your unarmed strikes. Once on each of your turns while raging when you deal damage with an unarmed strike against the creature you can attempt a grapple against that creature (no action required).
Strong Arm
At 6th level give advantage on the Strength (Athletics) checks against creatures trying to escape your grapple. In addition, your unarmed strikes score a critical hit on a roll of 19 or 20 against creatures that you are grappling.
Steel Resolve
At 10th level, while you are raging, you can add your Rage Damage bonus to any Strength, Dexterity or Constitution ability check or saving throw you make.
Tenacious Conqueror
When you reach 14th level, you gain the following benefits while you are raging:
- You have resistance to all damage you take from a creature you are grappling,
- When you miss with an unarmed strike against a creature you are grappling, you can use your reaction to make an unarmed strike against the same target.
- When you drag a grappled creature, your speed isn't halved if the creature is your size or smaller.
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