Rogue
Base Class: Rogue

As an invisible taunter, you can go unseen in almost every situation. You twist your enemies words around their own necks, using the negative feelings against them. You are unseeable and unshackleable.

Bonus proficiencies

When you choose this archetype at 3rd level, you gain proficiency in Persuasion, Deception and Performance.

Hidden threat

Whenever you make a stealth check outside of combat, if you roll higher than a total of 20, you go invisible. This lasts until you dispel the effect or someone becomes aware of you through physical contact (weapon attacks do not count, however grapples or smotherings do count). A person becoming aware of you still means you are invisible to others.

Additionally, when you speak while invisible, your voice appears disembodied, echoing from every corer. You have advantage on intimidation checks while invisible. You are traceable when invisible. A person has to succeed on a DC 8+ your proficiency+ your stealth bonus Perception check to find your whereabouts.

Invisible critical

Starting at 9th level, when you attack someone while invisible and if they do not know your whereabouts, your attacks gain extra precision. Your attacks while invisible gain a +1 to hit, and you score a critical on a 19 in addition to a 20.

Unnoticed prescision

Once you reach level 13, while invisible your roguish ways have no obstacles. While you are invisible, you have advantage on dexterity checks and saving throws. in addition when invisible, opportunity attacks against you have disadvantage, while you have advantage on opportunity attacks so long as your foe has not seen you.

Manipulatory mastery

Once you reach 17th level, you may add your proficiency bonus to wisdom saves against spells with verbal components. In addition, you gain advantage against charm and fear effects. You use similar methods in your own life, and are too wise in the ways of manipulation to be manipulated yourself.

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