Base Class: Paladin
For more studious warriors, the Oath of Intellect is for people who want create an oath to become more knowledge and use the knowledge you gain for the greater good.
Oath Spells
You gain extra spells through your knowledge
3rd level: detect magic, identify
5th level: Magic Weapon, locate object
9th: Magic Circle, counterspell
13th: resilient sphere, locate creature
17th: Arcane Hand, Dispel Evil and GOod
Channel Divinity
When you take this oath at 3rd level, you gain two of the following Channel Divinity options
Sage of War: as a bonus action you can choose to give your ally advantage on a intelligence check or concentration.
Arcane Blow: as a bonus action you can add 1d6 force damage to a melee attack 2 times per long rest.
Aura of the Spell Sunder
Anybody within 15 feet of you who gets attacked with a melee strike, you can use your reaction to cast one of your spells to attack it.
Knowledgeable Mind
You can read all texts, and have a +3 to intelligence checks. Additionally, you use charisma instead of using arcana and you get advantage on them as well.
Arcane Celestial
You gain a flying speed of 60, as a bonus action you can cast any oath spells.
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