Base Class: Barbarian
As blood cursed many things become known to you through the powerful ichor that now flows through your veins. You gain strength and agility unlike the average human, or maybe intellect so profound it leaves even the greatest scholar befuddled with mystery. No matter how the blood within you has changed who you are, you are certain of one thing. It craves more. To be more than what you are now and the urge to follow its whims is strong. So you must venture forth to tame the unruly ichor within or spill its ver nature to the ground you tread.
Blood Curse
Starting when you choose this path at 3rd level, you can infuse your weapon with the tainted blood of the one who cursed you. While you’re raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your barbarian level. The extra damage is necrotic. the damage die increases as you reach certain levels.
1d6 at 3rd level > 1d8 at 6th level > 1d10 at 10th level > 1d12 at 14th level
Necrotic
The extra damage you deal with Blood Curse is necrotic.
Blood Cursed Fighter
At 3rd level, The blood of the one who cursed you flows through your veins with such vigor, it keeps you in battle. If a spell, such as raise dead, has the sole effect of restoring you to life (but not undeath), the caster doesn’t need material components to cast the spell on you.
Sanguine Rift
Starting at 6th level, As you rip and tear the blood from your enemies, it has found a new purpose. To be used as a weapon against those who would stand before you. As an action, if an enemy has been killed near you recently and its blood is on the ground, you may take that blood to produce a series of slashes in a sphere around you. Enemies must make a DEX saving throw contested against your DC (8 + your proficiency bonus + STR modifier) or take the full damage as the blood blades cut into them. If they succeed, they take half the damage rounded down. The number of damage die increases at certain levels.
3d6 at 6th level > 5d6 at 10th level > 7d6 at 14th level
Hardened Ichor
At 10th level, you learn that the blood within you has changed. Strengthening not only just your body but now also your mind and soul. Preparing you for the hellish onslaught you will soon yet face. While raging, you have advantage on saving throws against spells and other magical effects.
Continuous Flow
Beginning at 14th level, tho you are on deaths door, your cursed blood sustains you.
While you’re raging, having 0 hit points doesn’t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points.
Exsanguination
Starting at 14th level, your mastery over your cursed blood has reached a level of profane decimation.
You bring together every ounce of blood to eviscerate your enemies. As an action, you coalesce the sanguine essence around your blade to unleash a devastating strike against a singular foe. The enemy must make a DEX save contested against your DC (8 + your proficiency + STR modifier) or have their own blood rend them asunder. On a successful save, the enemy takes half the damage rounded down.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/2/2021 1:14:38 AM
|
6
|
0
|
--
|
Coming Soon
|
|
|
4/2/2021 1:56:26 AM
|
11
|
0
|
--
|
Coming Soon
|
Comments