Barbarian
Base Class: Barbarian

Path of the Snail is a magical barbarian.

Slime

Starting when you choose this path at 3rd level, you can slime an opponent. If you do so, for the duration of your rage you can inflict 2d8 of poison damage as a bonus action on each of your turns after this one. 

Perfect shell

Beginning at 6th level, you can use a bonus action once every 4 rounds to enter your shell which adds 1d10 to your armour class. 

Magic Snail

At level 6 you evolve into a magical snail and can use 3 different spells

Gloop ball

Starting at level 10, you can use your action to spit a ball of gloopy slime into the face of your opponent. If the opponent fails a dexterity saving throw (DC equal to 8 + your proficiency bonus + your dexterity modifier) this will blind them until the end of your next turn. 

Shell slap

Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to slap an opponent with your shell. 

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