Base Class: Cleric
Gods of earth and stone are often among the eldest of a pantheon, such as Gaia and Grumbar, or gods of towering mountain peaks, such as Skadi or Dunatis. Many gods of death, the underworld, treasure, or greed might also offer this domain to their more benevolent sects. The domain represents the soil, the power of stone, the strength of bedrock, and the whole of a planetary body. From the earth come green and growing things, precious metals and stones, and the materials of fortification.
Domain Spells
1st-level Earth Domain feature
You gain domain spells at the cleric levels listed in the Earth Domain Spells table. See the Divine Domain class feature for how domain spells work.
Earth Domain Spells
| CLERIC LEVEL | SPELLS |
|---|---|
|
1st |
Earth Tremor, Catapult |
|
3rd |
|
|
5th |
|
|
7th |
Stone Shape, Summon Elemental (Earth only) |
|
9th |
Acolyte of Stone
1st-level Earth Domain feature
You learn one the magic stone and mold earth cantrips. You also gain proficiency in the Nature if you do not already have it.
Bonus Proficiencies
1st-level Earth Domain feature
Also, You gain proficiency with martial weapons and heavy armor.
Channel Divinity: Strength of Stone
2nd-level Earth Domain feature
As an action, you present your holy symbol and invoke the name of your deity. You infuse your body with the energies and strength of elemental earth and gain the following benefits for 1 minute:
- You gain a bonus to your current AC equal to your wisdom modifier (minimum of 1).
- You have advantage on Strength checks and Strength saving throws.
- When you make a melee attack using Strength, you gain a bonus to the damage roll equal to your PB.
Grounded
6th-level Earth Domain feature
Starting at 6th level, Your connection with the sacred element of earth has granted you the following benefits:
- When you or a creature within 30 ft. takes lightning or bludgeoning damage, you can use your reaction to grant resistance to the creature against that instance of the damage.
- You can move across difficult terrain made of earth or stone without expending extra movement and can not be knocked prone while in contact with such terrain.
Divine Strike
8th-level Earth Domain feature
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Iron Body
17th-level Earth Domain feature
At 17th level, your sacred connection with elemental earth becomes more powerful:
- You gain immunity to lighting and poison damage.
- You are immune to the poisoned, paralyzed, and petrified conditions.
- You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
- While your Channel Divinity: Strength of Stone feature is active, you gain a burrowing speed equal to your walking speed and can burrow through nonmagical, unworked earth and stone. While doing so, the material you move through.
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Posted Jul 27, 2023I might be using this subclass in a campaign of mine (waiting for DM approval) but I did notice that the domain spells are marked as the wrong thing. They are added as options for the spell list instead of added as addional spells like cleric do.ain spell lists are supposed to do.