Base Class: Monk
You have seen a prophecy that you now believe drives your destiny (whether you try to achieve it or stop it). Through long periods of meditation and training you have gained access to the ability to cast a few spells that help you divinate the future and enhance your body.
Spellcasting
Way of the Prophecy Spellcasting | Spell Slots per Spell Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Fighter Level | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th | ||||
3rd | 2 | 3 | 2 | - | - | - | ||||
4th | 2 | 4 | 3 | - | - | - | ||||
5th | 2 | 4 | 3 | - | - | - | ||||
6th | 2 | 4 | 3 | - | - | - | ||||
7th | 2 | 5 | 4 | 2 | - | - | ||||
8th | 2 | 6 | 4 | 2 | - | - | ||||
9th | 2 | 6 | 4 | 2 | - | - | ||||
10th | 3 | 7 | 4 | 3 | - | - | ||||
11th | 3 | 8 | 4 | 3 | - | - | ||||
12th | 3 | 8 | 4 | 3 | - | - | ||||
13th | 3 | 9 | 4 | 3 | 2 | - | ||||
14th | 3 | 10 | 4 | 3 | 2 | - | ||||
15th | 3 | 10 | 4 | 3 | 2 | - | ||||
16th | 3 | 11 | 4 | 3 | 3 | - | ||||
17th | 3 | 11 | 4 | 3 | 3 | - | ||||
18th | 3 | 11 | 4 | 3 | 3 | - | ||||
19th | 3 | 12 | 4 | 3 | 3 | 1 | ||||
20th | 3 | 13 | 4 | 3 | 3 | 1 |
Spellcasting
When you reach 3rd level, you augment your martial prowess with the ability to cast spells.
Cantrips
You learn two cantrips of your choice from the cleric spell list. You learn an additional cleric cantrip of your choice at 10th level.
Spell Slots
The Path of the Voodoo Shaman Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell Cure Wounds and have a 1st-level and a 2nd-level spell slot available, you can cast Cure Wounds using either slot.
Spells Known of 1st Level and Higher
You know three 1st-level cleric spells of your choice, one of which you must choose from the divination and transmutation spells on the cleric spell list.
The Spells Known column of the Way of the Prophecy Spellcasting table shows when you learn more cleric spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level. If you learn a spell of 2nd level or higher it must be an divination or transmutation spell.
The the 2nd level or higher spells you learn at 8th, 14th, and 20th level can come from any school of magic.
Whenever you gain a level in this class, you can replace one of the cleric spells you know with another spell of your choice from the cleric spell list. The new spell must be of a level for which you have spell slots, and it must be an divination or transmutation spell, unless you're replacing the spell you gained at 8th, 14th, or 20th level from any school of magic.
Spellcasting Ability
Wisdom is your spellcasting ability for your cleric spells, since you learn your spells through study and memorization. You use your wisdom whenever a spell refers to your spellcasting ability. In addition, you use your wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your wisdom modifier
Spell attack modifier = your proficiency bonus + your wisdom modifier
Guided Strike
At 3rd level, you can spend 1 ki point to use your bonus action to give yourself advantage on the next attack you make before the start of your next turn. If that attack hits you can deal an additional martial arts die of radiant damage to the target, and you can spend up to an additional 2 ki points to add an additional martial arts die of radiant damage for each extra ki point you spend on this ability. You can use this ability a number of times equal to your wisdom modifier (minimum once). You recover all expended uses of this ability when you complete a short or long rest.
Additionally you learn the True Strike cantrip, it does not count towards the number of cantrips you know, and you can cast it as a bonus action.
Steel/Steal Focus
At 6th level, whenever you would fail a concentration save, you can use your reaction and spend up to 3 ki points to add +3 to the roll for each Ki point spent, potentially maintaining concentration.
Additionally you have learned just how to disrupt the concentration of others, when a target makes a concentration save from a unarmed or monk weapon attack from you, set the concentration DC equal to the full damage dealt (not halved); If the attack was an unarmed strike the minimum DC to maintain concentration is equal to your spellcasting DC.
Ritual Prayer
At 11th level, you can now ritually cast spells you have learned through this class, so long as they have the ritual tag. Additionally, whenever you finish casting a spell as a ritual, you can recover 1 spent ki point.
If you cast a spell that has the casting time of 1 action, and has the ritual tag, you can spend Ki points equal to 3X the spell's level to cast it as an action without using a spell slot. Finally when you cast a divination spell with a duration of 1 minute or longer you can spend 2 Ki points to double the duration of the spell (up to a maximum of 24 hours).
Premonition Sight
At 17th level, on your turn you can spend 3 Ki points and use your action to peer a short distance into the future, preparing yourself for what's to come next round. Until the end of your next turn you have advantage on all attack rolls, ability checks, and saving throws. Additionally you gain the benefit of the dodge action until the end of your next turn.
Previous Versions
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10/15/2020 4:46:25 PM
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