Warlock
Base Class: Warlock

Your patron is a Kyrah Goddess of music and trickery. You have bound yourself her in an act of selflessness on her part, and desperation on your own. Your pact with her allows you to experience the best things in life, the beauty and the hardship.

Being connected to such power can cause changes in your behavior and beliefs. You might find yourself driven to annihilate, and to protect the innocent. At times, your heart might also be filled with a longing for the days gone by of your patron, and a desire to soar for the rest of your days. But you know that your mission is along the path you've begun, and that your pact binds you to bring down the Twin Titans.

Expanded Spell List

The Trickster lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Celestial Expanded Spells
Spell Level Spells
1st cure wounds, guiding bolt
2nd flaming sphere, lesser restoration, calm emotions
3rd daylight, revivify
4th wall of fire, greater invisibility
5th flame strike, greater restoration, seeming

Kyrah's Tome

At 1st level, you learn the light, sending and sacred flame cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.

Light and Sacred Flame  reside in the Tome that Kyrah gave you. Along with three empty spots, these spots can be filled with spells of your choice, choose three cantrips from any class’s spell list (the three needn’t be from the same list).

The last page in your Tome currently has a few scribbled names, but mostly crossed out names.

With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your proficiency bonus.

You can cast the sending spell, targeting a creature whose name is on the page, without using a spell slot and without using material components. To do so, you must write the message on the page. The target hears the message in their mind, and if the target replies, their message appears on the page, rather than in your mind. The writing disappears after 1 minute.

 

Pact of the Tome required

Healing Light

At 1st level, you gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level.

As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total.

Your pool regains all expended dice when you finish a long rest.

Misty Escape

Starting at 6th level, you can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Celestial Resilience

Starting at 10th level, you gain temporary hit points whenever you finish a short or long rest. These temporary hit points equal your warlock level + your Charisma modifier. Additionally, choose up to five creatures you can see at the end of the rest. Those creatures each gain temporary hit points equal to half your warlock level + your Charisma modifier.

In addition being around Kyrah's "Charming" effects for days on end has given you the ability to resist mind-affecting magic of your enemies, you are immune to being charmed.

Searing Vengeance

Starting at 14th level, the radiant energy you channel allows you to resist death. When you have to make a death saving throw at the start of your turn, you can instead spring back to your feet with a burst of radiant energy. You regain hit points equal to half your hit point maximum, and then you stand up if you so choose. Each creature of your choice that is within 30 feet of you takes radiant damage equal to 2d8 + your Charisma modifier, and it is blinded until the end of the current turn.

Once you use this feature, you can’t use it again until you finish a long rest.

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