Base Class: Warlock
Your patron is a vampire, an undead abomination of the night. Vampires are beings of immense dark power, some of which has been imparted to you through your patron. A vampire can have many motivations to lend its power, which can range from a desire for conquest through amassing thralls, or a desire to spread the gift of immortality. Whatever the reason may be, they chose you to receive the gift of these dark powers, and you, rejecting your humanity, accepted.
Expanded Spell List
The First Vampire lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Undying Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | false life, [spell]bane[/spell] |
| 2nd | alter self, [spell]levitate[/spell] |
| 3rd | conjure animals (bats, rats, or wolves only), [spell]gaseous form[/spell] |
| 4th | dominate beast, greater Invisibility |
| 5th | dominate person, [spell]seeming[/spell] |
Nocturnal Predator
At 1st level, as a predator of the night, you have been blessed with enhanced vision in darkness. You have darkvision out to a range of 60 feet. If you already have darkvision, increase the range by 60 feet.
Drain Life
Starting at first level, you gain an innate power to drain life from the living. When you use the attack action, or cast a spell, you can use a bonus action on the same turn to make a melee spell attack against a creature within 5 feet of you. Your attack deals necrotic damage equal to 1d6 + your Charisma ability modifier on a hit.
When you hit a creature with this feature, you may expend a warlock spell slot to deal an extra 1d8 necrotic damage, plus an additional 1d8 necrotic damage for each level of the expended spell slot. When you expend a spell slot to enhance the attack in this way, you regain hit points equal to the total damage dealt.
Creature of the Night
At 6th level, you may use your action to cast polymorph on yourself, transforming yourself into either a bat or a wolf. While you are in either of these forms, you retain your Intelligence, Wisdom, and Charisma scores.
You can use this featurea number of times equal to your Charisma modifier, regaining all spent uses at the end of a long rest.
Eldritch Appetite
Beginning at 10th level, when you reduce a creature to 0 hit points with your Drain Life feature, you may use your reaction to consume the last of their fleeting mortality. When you do, you regain one of your expended pact spell slots. Once you use this feature, you may not do so again, until you finish a long rest.
Eternal Night
At 14th level, your patron grants you a taste of true immortality. You no longer age, and you gain resistance to necrotic damage.
Additionally, once per long rest, you mayUse a bonus action to gain the following effects for one minute;
- As long as you have at least 1 hit point remaining, and aren't in direct sunlight it running water, you regain 1d6 at the start of your turn. If you take radiant damage, it damage from holy water, this trait doesn't function at the beginning of your next turn.
- When using your Drain Life feature, you may use it as if you were expanding a 1st-level spell slot.
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